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Alan Wake II: be careful for outdated graphics playing cards!

by Genzo
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Alan Wake II config


Alan Wake II, which we’ve already reported on right here, is as soon as once more the topic of controversy. Indeed, whereas the title is obtainable with (not all) RTX 40s, the sport will nonetheless require a violent configuration to run. Worse nonetheless, you’ll want a reasonably latest graphics card to play it. The title exploits DirectX 12 options that aren’t suitable with sure GPUs!

Alan Wake II: AMD RX 6000 or RTX necessary!

Alan Wake II config

First of all, Alan Wake II guarantees to be a relatively demanding sport. As you may see, the sport’s advisable configurations require not less than an RTX 2060 or an RX 6600 to run in 1080p, with low element at 30 FPS. Worst of all, this configuration is marketed with DLSS/FSR2 in high quality mode.

If you need to play in medium at 1440p at 30 fps or 1080p at 60 fps, you’ll want :

  • RTX 3060/RX 6600 XT in 1440p @30 FPS DLSS/FSR2 in balanced mode
  • RTX 3070/RX 6700 XT in 1080p @60 FPS DLSS/FSR2 efficiency

Finally, in UHD with excessive element and concentrating on 60 FPS, an RTX 4070/RX 7800 XT will likely be required… Provided you set FSR2/DLSS to efficiency mode. And we’re not even speaking about ray-tracing configurations. In 1080p @30FPS, an RTX 3070 or an RX 6800 XT will likely be required to play video games with particulars set to medium and ray tracing set to low.

As for the processor half, a Ryzen 7 3700X will likely be wanted virtually each time. The solely minimal is a Core i5 7600K.

Clearly, the sport is optimized for the c*l, sooner or later you simply need to say it… In reality, it’s simple to see why NVIDIA isn’t providing the sport with its RTX 4060/Ti. But worst of all, the sport exploits a DirectX12 Ultimate function: mesh shading. The factor is, AMD’s GTX 10 and RX 5000 don’t help this function, so that they’re not suitable. With these playing cards (and older ones, we suppose), you gained’t be capable of play the sport.

Tom’s Hardware France defines mesh shading as:

“[…] an adaptive expertise that will increase or decreases the fee of triangles on an object relying on its significance on the display screen. This expertise takes a few of the load off the CPU by not unnecessarily displaying components that might considerably sluggish it down. “

In quick, yet one more title that depends closely on DLSS/FSR2-type applied sciences to generate framerate. Since the arrival of those applied sciences, it’s virtually as if the devs not hassle to optimize their video games, which is changing into tiresome.

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