Home » What the PS5 Pro Means for Games Like GTA 6

What the PS5 Pro Means for Games Like GTA 6

by Ethan Marley
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Credit: CD Projekt Red

The lengthy rumored PS5 Pro has been (considerably) confirmed after specs and inner paperwork leaked on-line. Codenamed ‘Trinity’ in a nod to the PS4 Pro’s authentic codename, ‘Neo’, the PS5 Pro gives an anticipated sizable spec enhance over the virtually 4 years previous base mannequin PS5 . While many could give attention to what number of teraflops the PS5 Pro will cram in, we are going to cowl the leaked specs and clarify how this can impression video games operating on the machine, together with explaining the brand new “PlayStation Spectral Super Resolution” secret sauce.

CPU

Undoubtedly the smallest change over the bottom mannequin is that the PS5 Pro apparently makes use of the identical Zen 2-based, 8-core 16 thread AMD CPU as the present PS5. According to the leaked paperwork, the PS5 Pro will supply a small increase by way of a ‘High CPU Frequency Mode,’ offering an approximate 10% enhance above the bottom 3.5Ghz pace of the unique. This new 3.85Ghz is achieved on the small value of 1% off the highest of the brand new GPU clock pace. Despite that value, in actuality, video games will nonetheless carry out identically to the bottom machine when CPU restricted. In quick, this improve feels extra like a advertising assertion to permit Sony to brag about having the quickest console CPU clock pace than anything. Nothing to see right here.

GPU

The graphics processing unit is the place the true magic occurs. Similar to the PS4 Pro, Sony has spent the lion’s share of the funds on growing the graphical high quality, decision, and efficiency of the PS5 Pro.

The particular structure adjustments will not be listed, however we’ve some knowledge from the leaks that we are able to extrapolate. Based on the notes, the PS5 Pro is prone to have 60 compute models (CU) over the PS5’s present 36 CUs. This is, on paper a minimum of, a smaller leap than the doubling of CUs the PS4 Pro had over the bottom PS4.

What we find yourself with in idea is a 67% enhance in graphical efficiency in comparison with the “commonplace” PS5. But wait, we’ve extra! The GPU itself is nearly actually based mostly on the most recent RDNA3 Architecture of the present AMD Radeon 7000 playing cards and this gives up some architectural enhancements over the previous RDNA2-based PS5 GPU. The proposed teraflop quantity on the documentation provides some weight to this because it states the PS5 Pro has 33.5Tf versus the ten.28Tf of the usual mannequin. This is nearly actually because of the twin FP32 (Floating Point) operations the most recent GPU can course of fairly than a single challenge on the older console. Using these numbers we are able to surmise a clock frequency of roughly 2335Mhz of 56CUs are lively and 2180Mhz of the total 60CUs are in operation. In actuality although it’s going to be uncommon and remoted occurrences the place double the compute might be pushed via the GPU. However, the largest challenge with the PS4 Pro was that the pure compute enhance by no means matched the bandwidth.

Credit: CD Projekt Red
Credit: CD Projekt Red

Memory

On the reminiscence aspect, Sony has boosted the PS5’s previous 14Gbps 16GB RAM to the most recent 18Gbs for the PS5 Pro, which is probably going only a profit of shopping for the most recent nodes accessible. The hike brings system bandwidth up by 28%, from 448GB/s to 576GB/s, placing it above the Xbox Series X and lots of present PC GPUs.

Although not confirmed, sources have indicated to IGN that roughly 1GB of recreation RAM has been added to the full allocation, opening up 13.5GBs accessible for video games. This might be important for the largest boosts and secret sauce the PS5 Pro gives with its ray tracing enhancements, in addition to Sony’s personal competitor to FSR3 and DLSS: PlayStation Spectral Super Resolution (PSSR), which is {hardware} accelerated with devoted machine studying {hardware} (ML).

The ‘Secret Sauce’

In abstract, then, we’ve a PS5 that provides almost the identical CPU efficiency throughout eight cores and 16 threads as its non-Pro predecessor, paired with sooner reminiscence to feed a 67% sooner GPU. Sony’s personal numbers state an approximate 45% enhance in uncooked rasterization efficiency (rendering 3D objects into pixels on display) with the PS5 Pro.

In layman’s phrases, a present 1080p title on PS5 would transfer to 3840 x 2160, or a recreation that’s GPU restricted to 42 fps would now have the ability to hit 60 fps. But the largest increase is available in that PSSR and devoted ML {hardware}, which can have the ability to enhance picture high quality resolutions with out requiring double or extra pure {hardware} muscle. Much just like the Tensor cores on Nvidia’s GPUs, this devoted GPU silicon will take a decrease goal decision output – say, 1080p – and upscale that by way of machine studying reconstruction to a 4K output, all for under the price of just a few milliseconds in rendering time.

Not solely does this machine studying system present an unlimited enhance to all video games’ picture high quality, unlocking 4K (and presumably even higher) decision, however it additionally solves the difficulty for larger bandwidth and GPU efficiency, as this knowledge is inferred fairly than rendered. All which means the PS5 Pro will present a better-than-4K high quality output to your display at a far decrease efficiency and bandwidth penalty.

The different piece of the graphical pie is, after all, ray tracing. Based on Sony’s personal patent and developer paperwork, the PS5 Pro’s new GPU additionally gives a base 2x enhance to ray tracing efficiency by way of improved {hardware}. In particular circumstances, it may possibly even attain as much as a 4x enhance.

Credit: Rockstar Games
Credit: Rockstar Games

So sufficient specs, what does this imply for the video games? In actuality a lot of this can come right down to how builders use the {hardware} and new options the PS5 Pro gives. I think we are going to see three principal enhancements for present video games on the PS5 Pro and two extra for brand new titles, with the primary being probably the most thrilling.

Dynamic Resolution and Unlocked Frame charges

Dynamic decision and unlocked body charges would come free of charge, tapping into the elevated efficiency and newest SDK that can doubtless ship with a PS5 firmware replace simply earlier than the PS5 Pro launches. These advantages might take present video games that run at an uneven body charge and use dynamic decision scaling (DRS) to immediately run sooner and smoother on Sony’s new console.

Games similar to Alan Wake 2, which battle to hit 30 fps and 60 fps in high quality and efficiency modes respectively, might now lock to 30 and 60fps with out a developer laying fingers on the code. Spider-Man 2’s unlocked VRR mode, which generates body charges that hover across the 70s, might now leap up into 100s. These are rapid boosts gamers can anticipate to see utilized to their again catalog.

Developer Update Patch

Via improvement replace patches, studios might simply return to older video games (even PS4 titles) and add an replace to the engine code to extend visible high quality by way of the SDK aligned PSSR libraries, and even simply by utilizing the elevated {hardware} efficiency. If they use each, this might imply that an older recreation that was GPU certain on the PS5 might leap as much as 4K/60fps… or perhaps even larger, if the headroom was accessible. Games similar to Red Dead Redemption 2 might simply be patched with a 4K/60 fps replace that would lean into the PSSR resolution to enhance picture high quality, whereas additionally leaving sufficient head room on the desk to spice up visible high quality and match the very best ranges accessible on the PC model.

By leveraging the ray tracing will increase together with PSSR reconstruction, a recreation might have a PS5 Pro model that would goal 1440p/60 with an elevated stage of ray tracing results. Cyberpunk 2077, for instance, appears an ideal match for a possible replace right here that would lastly convey the console model near the high-end PC model.

PSVR2 is also the beneficiary of those will increase, with the PSSR and elevated ray tracing capabilities providing up the prospect to convey efficiency higher than the present PS5 high quality into the VR headset. Gran Turismo 7 might achieve the ray tracing results utilized in replays throughout races, however now in VR. The improvement workforce might additionally select to spice up picture high quality and efficiency to 120fps and over 4K to enhance the immersion of probably the greatest video games on the platform.

New Games

The neatest thing about new {hardware} is new video games, and with the PS5 Pro I can see a giant enhance in video games pushing more durable on body charges and/or ray tracing because the potential marketplace for them turns into larger. And right here could also be a purpose why we’ve not seen new first get together titles to date this yr, because the PS5 Pro will doubtless be a tent pole machine to indicate them off wanting their greatest.

We may see new titles that ship on each PC and consoles include a ‘PS5 Pro mode’ that provides both a PSSR reconstructed 4K picture and ray tracing results that aren’t potential on the bottom PS5, or visuals and efficiency elevated general to be nearer to the PC model. Forthcoming video games Black Myth: Wukong and Star Wars: Outlaws have been lately introduced to help RTX will increase on PC. Some or all of those might now ship on the PS5 Pro and supply a more in-depth alignment to the excessive finish PC model, opening the door for extra builders to push more durable on ray tracing in video games. We might even see older releases similar to Doom, Quake, and even Tomb Raider include a path traced model on PS5 Pro, making a slew of cheaper remasters that provide an unlimited enhance in high quality and true next-generation enhancements for a far decrease funding.

But sadly because of that CPU, Rockstar’s subsequent go to to Vice City is prone to be capped at 30fps.

The Mid-Cycle Refresh Is Coming

The PS5 Pro should still not make a lot sense from a pure market place – that is no surefire hit. But the knowledge leaked reveals that, with the {hardware} and software program options Sony has developed, the will increase throughout present and future video games could possibly be transformative.

Cost will doubtless be across the $499 mark, which can be with or with out the removable optical disc drive we noticed final yr within the PS5 Slim. The design is prone to mirror that aesthetic, simply with a bulkier determine. Based on the specs, it might even be on the identical 6nm node as energy use is important, though a smaller 4nm is feasible. Whatever the ultimate design and worth, the PS5 Pro might breathe new pleasure into the console gaming market, in addition to the potential for recreation visuals.

But what about GTA 6? I hear you scream. You will in all probability anticipate a fantastically ray traced world in 4K that appears even higher than the reveal trailer. But sadly because of that CPU, Rockstar’s subsequent go to to Vice City is prone to be capped at 30fps. As earlier than on the PS4 Pro, builders might nonetheless ship a single SKU on PS5 base and Pro fashions and simply let the boosted {hardware} clean out any efficiency wrinkles and sharpen the pixels over the bottom mannequin. This is nearly actually going to occur, however I think between now and when the PS5 Pro is inevitably introduced at an occasion later this yr, Sony might be working exhausting to make sure the builders that take this route are within the minority.

Michael Thompson is a contract author for IGN.

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