Home » Starbreeze says the server points Payday 3 had at launch are actually mounted

Starbreeze says the server points Payday 3 had at launch are actually mounted

by Ethan Marley
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The points that plagued Payday 3 have now been mounted, in response to developer Starbreeze.

The sport continues to have “largely damaging” opinions on Steam, a lot of which had been posted through the sport’s launch interval the place gamers had issues connecting to the servers.

Starbreeze had blamed the problem on the sport’s third-party matchmaking software program, which it says “encountered an unexpected error, which made it unable to deal with the large inflow of gamers”.

However, in a brand new replace on Starbreeze’s official web site, the studio says it has now carried out upkeep that “has mounted the preliminary matchmatching points” that occurred through the sport’s launch.

According to the replace, “matchmaking has been steady and has had good efficiency after the finished upkeep”.

In a press release, Starbreeze CEO Tobias Sjögren added: “First and foremost, I want to thank our gamers for the endurance they’ve proven us. Our group is the engine that drives each our video games and our firm ahead.

“I don’t actually need to repeat that this was not the beginning we needed, however on the similar time, our enterprise mannequin is a marathon and never a dash and we are going to tirelessly proceed to construct Payday 3 greater and higher to ship the best doable worth for our gamers.”

Starbreeze says the server issues Payday 3 had at launch are now fixed

Starbreeze says it “will now intensify the business actions round Payday 3, after partially pausing these through the earlier week”. It additionally plans the sport’s first replace early this month, which it says will embrace “200+ quality-of-life enhancements for all platforms”.

When the problem was going, Starbreeze mentioned it was evaluating all choices, each short- and long-term”, with the latter together with “making Payday 3 much less depending on on-line providers”.

The sport’s always-online requirement has been a bone of competition for the sport’s participant base, ever because it was confirmed again in July that the sport would want a everlasting on-line connection to play, even when gamers needed to play solo with bots.

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