Home » Nvidia DLSS 3.1.0 SDK consists of an non-compulsory auto-update function

Nvidia DLSS 3.1.0 SDK consists of an non-compulsory auto-update function

by Genzo
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Nvidia simply launched the primary replace to the DLSS SDK since model 2.4, which was launched in March 2022. Considering the brand new options it packs, it is thought of to be a significant launch. Hence, the brand new model is numbered 3.1.0.

The new DLSS SDK 3.1.0 out there over at GitHub brings some attention-grabbing options for avid gamers. Besides the assorted efficiency, bug, and optimisation fixes, stability enhancements and an up to date DLSS programming information for brand spanking new API additions, the brand new SDK will enable builders to customize the DLSS scaling ratios relying on the sport content material.

However, the spotlight needs to be the power to remain up-to-date with the newest DLSS enhancements, which means builders can configure the sport’s DLSS implementation to replace mechanically with out their intervention. This is finished by enabling the operate known as “NVSDK_NGX_UpdateFeature”, permitting the sport to obtain the newest Over-the-Air (OTA) replace for its DLSS library. It’s value noting that regardless of its model quantity (3.1.0), the brand new SDK can be aimed toward DLSS 2-compatible video games.

Besides the supply code, the newest SDK launch additionally consists of two demos for Linux and Windows apps and a precompiled DLSS library that can be utilized on new video games.

KitGuru says: Any developer enabling the auto-update function will enable its sport to obtain incremental updates of DLSS and guarantee it at all times runs the newest model of Nvidia’s upscaling tech. For video games supported by DLSS Swapper, that won’t carry any explicit profit. However, for the place the app does not work (for instance, something that makes use of Origin/EA Play to run), this might be a welcome addition.

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