Home » Modern Warfare 3 Season 1 Patch Notes Verify Large Changes

Modern Warfare 3 Season 1 Patch Notes Verify Large Changes

by Ethan Marley
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Call of Duty: Modern Warfare 3 Season 1 launches at this time, December 6, and with it comes sweeping modifications to the primary individual shooter.

Activision launched the Season 1 patch notes in a weblog put up, which reveals numerous stability modifications, fixes, and enhancements for the sport.

On the Multiplayer facet, highlights embody the addition of latest maps, new killstreaks, a brand new perk, and new modes. There are additionally three model new weapons, new Aftermarket Parts, new operators, new occasions, and naturally, a brand new battle go.

There’s loads new with Zombies, too, together with Act 4 and a brand new story mission, Dark Aether Rifts, and a brand new Wonder Weapon.

Call of Duty: Modern Warfare 3 Season 1 Patch Notes:

NEW MAPS

Look for the Meat 24/7 Playlist to debut through the first week of Season 1, with different thrilling Playlists anticipated within the weeks forward. Another all-new 6v6 map, Rio, is anticipated to launch in-season

  • Greece
    • Test your mettle in a once-idyllic coastal city, the place waters on the shore lap on the hull of a burning yacht, signaling catastrophe.
  • Meat
    • Deploy to the West Coast for some fast-paced butchery, in a compact map centered across the East Bay Meats slaughterhouse.
  • Training Facility (Gunfight)
    • Challenge one other duo inside the stays of an previous warehouse, now repurposed as a part of Konni Group’s coaching services.

NEW KILLSTREAKS

Do you will have what it takes? Two all-new Killstreaks can be found to dominate the battlefield in Season 1.

  • EMP
    • Electromagnetic pulse to disrupt enemy killstreaks and tools.
    • Earned through 13 Kills, 1,625 Score, or Care Packages.
  • Swarm
    • Deploys numerous mosquito drones to supply blanket protection over the whole space.
    • Earned through 15 Kills, 1,875 Score, or Care Packages.

NEW PERK

The Assassin Vest is a robust new addition to Loadouts in Season 1, however be cautious, every Vest comes outfitted with vital tradeoffs.

  • Assassin Vest
    • Kills do not show skulls. Immune to UAV and enemy radar results (together with whereas stationary).

NEW MODES

Two fan-favorite Modes return initially of Season 1! Gunfight is even outfitted with its personal choice of new and Carry-Forward Maps. Look for extra Modes all through the Season.

  • All or Nothing
    • Players begin with Throwing Knives and an empty Pistol. Perks are earned by eliminating different gamers and staying alive.
  • Gunfight
    • Small staff, multi-round cage matches. First staff to achieve the spherical restrict wins.

GLOBAL

NEW WEAPONS

The following Weapons are new to everything of the Modern Warfare III providing as of Season 1.

  • RAM-7 (Assault Rifle)
    • Exceptionally compact, this bullpup assault rifle sports activities a light-weight, polymer body and is chambered in versatile 5.56.
    • Unlockable through Sector A7 of the Season 1 Battle Pass
  • XRK Stalker (Sniper Rifle)
    • Stalk your prey and lay them out with this tactical sniper rifle chambered in .50 Cal.
    • Unlockable through Sector A4 of the Season 1 Battle Pass
  • Stormender (Launcher)
    • This state-of-the-art weapon system fires a localized EMP on a slight delay. Destroys tactical and deadly tools and briefly disables different digital units.
    • Unlockable through Sector A12 of the Season 1 Battle Pass

NEW AFTERMARKET PARTS

In addition to new weaponry, gamers will see model new Aftermarket Parts earned through the Battle Pass, Armory Unlocks, and Weekly Challenges.

  • JAK Purifier
    • An underbarrel flamethrower. What extra must be mentioned? Burn all of it down.
    • Compatible with: MTZ-556, Holger 556, DG-56, SVA 545, RAM-7, MTZ-762, BAS-B, Sidewinder, Riveter 
  • JAK Ettin Double Barrel Kit
    • This equipment creates two stacked barrels that fireplace concurrently. This provides twice as a lot down-range injury at the price of some accuracy. 
    • Compatible with: AMR9 (Submachine Gun)
  • JAK Thunder LMG Kit
    • Dominate lanes and maintain goals with this LMG conversion equipment that brings a big capability journal and ramps in fireplace charge the longer you maintain down the set off.
    • Compatible with: Sidewinder (Battle Rifle)
  • JAK BRB
    • This compensator borders on extreme, providing an outstanding discount to recoil whereas considerably rising muzzle report, leading to an prolonged pink dot on enemy radars.
    • Compatible with: Many Assault Rifles, Submachine Guns, Battle Rifles, Marksman Rifles, and Sniper Rifles. 
  • JAK Bullseye
    • Very low-profile dot Optic. Limited interference from framework provides an exceptionally clear sight image. 
    • Compatible with: Most weapon classes
  • JAK Glassless Optic
    • This small, glassless reflex Optic provides a crisp and clear sight image for snappy goal acquisition. 
    • Compatible with: Most weapon classes
  • JAK Signal Burst
    • A conversion equipment designed for accuracy and controllability with four-round bursts.
    • Compatible with: Holger 556 (AR)
  • JAK Beholder Rifle Kit
    • A protracted and heavy barrel that provides the perfect enhance to vary. Improves recoil management and injury vary, changing this Handgun right into a single-shot Rifle. 
    • Compatible with: TYR (Handgun)
  • JAK Headhunter Carbine Conversion
    • Rival Assault Rifles with this three-round burst conversion equipment that excels at mid vary fight. 
    • Compatible with: Rival-9 (Submachine Gun)

NEW OPERATORS

Nolan and Dokkaebi, two KorTac Operators, lead the cost within the Season 1 providing… But a mysterious pressure, identified solely as Abolisher, looms within the background.

  • Abolisher BlackCell (SpecGru)
  • Dokkaebi (KorTac)
    • Ari was born in South Korea to a household of gifted engineers. Tired of hiding from North Korean brokers, she hacked into the South Korean Military’s personal contacts and located the worldwide Kortac Faction.
  • Nolan (KorTac)
    • Recently anointed as Vladimir Makarov’s proper hand man, Captain Andrei Nolan executes each plans and enemies with ferocious precision within the title of igniting a long-awaited conflict between East and West.

NEW EVENTS

We’ll be speaking about what Zombie Santa is bringing to city in patch notes that may launch nearer to when the occasion launches over the vacations. Stay tuned!

NEW BATTLE PASS

A model new Battle Pass arrives with the Season 1 bringing quite a lot of Operator Skins, Weapon Blueprints, and extra.

For extra details about the complete Battle Pass providing and Black Cell Bundle, try the complete breakdown on the official Call of Duty weblog right here.

NEW PC FEATURES

GeForce RTX players can activate pre-game full ray tracing, also called path tracing in pre-game lobbies, enabling you to see your characters, skins, automobiles, and weapons in a completely new gentle.

All GeForce RTX players can activate Path Tracing through the Video choices menu, and doing so will mechanically allow NVIDIA DLSS 3.5 with DLSS Ray Reconstruction.

MULTIPLAYER

UIX

  • New Features & Quality of Life
    • Player well being and stamina are actually represented by dynamic bars on the HUD.
      • Note: This characteristic is barely accessible in Multiplayer and Zombies.
    • Faction task will now seem as a splash initially of every match.
    • Added Upper Legs Damage and Empty Reload Quickness statistics to the Details widget within the Gunsmith.
    • Increased decimal precision of the Flinch Resistance stat within the Details widget within the Gunsmith.
    • Added icons within the Gunsmith to characterize which title an Attachment originates from.
    • Reduced quantity of the Multi-Kill and Medal splash sound results.
  • Bug Fixes
    • In Search and Destroy, hovering a bombsite on the Tac-Map will now not reveal when a participant is actively defusing.
    • Addressed a number of points in Private Matches that induced gamers to be kicked again to the Main Menu.
    • Hovering an outfitted Killstreak will now not kick the participant again to the Multiplayer menu.
    • Resolved a font rendering subject that induced textual content to be improperly displayed.
    • Improved efficiency of Social options for gamers with massive Friend counts.
    • Resolved a difficulty by which the inaccurate Weapon can be featured within the overlay of Killcams.
    • Kill Counter will now correctly perform with streaks past 120 Kills.
    • Reduced hitching that occasionally occurred whereas transitioning between menus.
    • Addressed a difficulty that induced the appliance to freeze whereas modifying a Loadout.
    • Resolved a crash that would happen previous to viewing an After Action Report.
    • Addressed a difficulty that induced a crash whereas reporting a participant.
    • Lockpick (Operator) can now be outfitted, the place accessible, with out utilizing the Quick Equip choice.
    • Scrolling menus whereas in splitscreen will no lengthy consequence within the cursor showing off-screen.
    • Improved readability of the timer beneath the Event tab.

GAMEPLAY

  • Movement
    • Added a delay following a number of speedy stance transitions to forestall exploitable repetition.
      • Crouch to Stand: 150ms
      • Prone to Stand: 600ms
  • Spawns
    • Improved spawn safety towards enemy Equipment and Killstreaks.
    • In Hardpoint, a number of changes have been made to enhance the circulation of fight and enhance management of team-owned areas.

We’ve launched a delay to stance transitions to fight a motion exploit generally referred to by gamers as “snaking.” We’ll monitor the affect of those modifications and proceed to deal with suggestions the place acceptable.

WEAPONS & ATTACHMENTS

  • Decreased hipfire unfold penalty incurred whereas firing/transferring for all Submachine Guns.

» Assault Rifles «

  • MTZ-556
    • Increased most hipfire unfold whereas standing by 10%.
    • Increased most hipfire unfold whereas crouched by 6%.
    • Increased hipfire unfold penalty incurred whereas firing by 10%.
    • Increased hipfire unfold penalty incurred whereas transferring by 4%.
    • MTZ Natter Heavy Short (Barrel)
      • Decreased hipfire unfold profit by 5%.
    • Bruen Thunder V9 (Stock)
      • Decreased hipfire unfold profit by 6%.

» Battle Rifles «

  • BAS-B
    • Increased injury multipliers in semi-auto fireplace kind to supposed values.
      • Lower-Torso: 1x to 1.2x
      • Arm & Hand: 1x to 1.35x
  • Sidewinder
    • Decreased goal down sights time from 280ms to 265ms (-5%).
    • Tempus Predator Precision (Barrel)
      • Increased gun kick management profit by 5%.
    • Huntsman Series-R Integrated Suppressor (Barrel)
      • Increased gun kick management profit by 7%.
    • RB Borealis Grip (Rear Grip)
      • Increased gun kick management profit by 5%.

» Submachine Guns «

  • Striker
    • Decreased dash to fireside time from 110ms to 100ms (-9%).
    • Decreased goal down sights time from 230ms to 215ms (-7%).
    • Striker Stubby (Barrel)
      • Added 9% goal down sights time profit.
  • WSP Swarm
    • Decreased dash to fireside time from 110ms to 88ms (-20%).
    • Decreased goal down sights time from 190ms to 175ms (-8%).
  • Striker 9
    • Decreased dash to fireside time from 110ms to 100ms (-9%).
    • Decreased goal down sights time from 225ms to 205ms (-9%).
    • Striker Stubby (Barrel)
      • Added 9% goal down sights time profit.

» Shotguns «

  • Lockwood 680
    • Tac-Stance will now not scale back injury pellet rely.

» Marksman Rifles «

  • MCW 6.8
    • Equipping the Full-Auto Conversion Kit and 60rnd Drum Magazine will now not end in a damaged goal down sights animation.

» Melee «

  • Riot Shield
    • Increased melee injury from 50 to 75 (+50%).
    • Added a ten% motion velocity penalty whereas stowed.

» Attachments «

  • S-37C DL Breacher Device (Muzzle)
    • Decreased hipfire unfold profit by 14%.
    • Resolved a difficulty that prevented one-hit melee kills in round-based Modes.
  • Bruen Tactical Vertical Grip (Underbarrel)
    • Decreased hipfire unfold profit by 8%.
  • Hollowpoint (Ammunition)
    • Decreased inflicted dash penalty time from 800ms to 200ms (-75%).

Modern Warfare II (Carry-Forward)

  • Increased reserve ammunition for all Weapons to MWIII requirements.
  • Decreased hipfire unfold good thing about Underbarrel vertical grips by 5-12%.
  • Decreased hipfire unfold good thing about relevant Lasers by 2-5%.

» Assault Rifles «

  • M4
    • Increased most injury from 28 to 35 (+25%).
    • Decreased head and neck injury multipliers from 1.37x 1.1x (-20%).

» Battle Rifles «

  • TAQ-V
    • Increased lower-torso, leg, and foot injury multipliers from 0.8x to 1.1x (+38%).

» Submachine Guns «

  • Vaznev-9K
    • Increased near-medium injury from 29 to 30 (+3%).
  • ISO 45
    • Increased most injury from 30 to 33 (+10%).

» Shotguns «

  • KV Broadside
    • Increased far-medium injury vary from 9m to 10m (+8%).
    • Decreased goal down sights unfold barely.

» Light Machine Guns «

  • RAAL MG
    • Decreased goal down sights time from 470ms to 390ms (-17%).
    • Decreased dash to fireside time from 375ms to 320ms (-15%).
    • Decreased tactical dash to fireside time from 496ms to 416ms (-16%).
  • 556 Icarus
    • Increased most injury from 28 to 34 (+21%).
    • Decreased head injury multiplier from 1.4x to 1.1x (-21%).

» Marksman Rifles «

  • SP-R 208
    • Increased most injury vary from 15m to 20m (+28%).
    • Decreased goal down sights time from 370ms to 340ms (-8%).

» Handguns «

  • Basilisk
    • Increased most injury vary from 5m to 7m (+35%).
    • Increased near-medium injury vary from 6m to 15m (+140%).
    • Increased far-medium injury vary from 17m to 23m (+32%).

PROGRESSION

  • Corrected unlock requirement descriptions for a number of Weapon Attachments.
  • Revised circumstances for a number of unlocks that induced Attachments to be unavailable on the anticipated Weapon stage.
  • Associated weaponry will now be correctly included within the Camo unlock splashes.
  • Player Rank
    • Increased Level cap from 55 to 250, enabling gamers to achieve Prestige 5.
      • At every Prestige, a brand new animated icon is unlocked.

CUSTOMIZATION

  • Increased animation charge of the Priceless and Interstellar Completionist Camos.

MAPS

  • Derail
    • Swapped Attacker and Defender preliminary spawn positions in Control.
  • Estate
    • Improved bullet penetration via the staircase within the Lodge.
    • Adjusted collision to forestall gamers can accessing an unintended location close to the Front Entrance of the Lodge.
  • Highrise
    • Improved ambient audio reverberation within the Mechanical Room.
    • Deprioritized spawn factors distant from the target in Hardpoint.
  • Karachi
    • Players will now spawn on the right facet of the map assigned to their staff in Cutthroat.
  • Quarry
    • Added collision close to the Offices to forestall gamers from reaching unintended areas.
    • Addressed a difficulty that induced gamers to spawn in unfavorable circumstances within the Hardpoint sport mode.
  • Skidrow
    • Enemy participant nameplates are now not seen via sure surfaces within the Apartments.
  • Terminal
    • Added further spawn factors in Free-for-All mode to enhance participant expertise.
    • Improved potential to gauge spawn choice high quality in all Modes.
    • Relocated a spawn level that positioned gamers exterior of the playable space.
  • Scrapyard
    • Reviewed goal seize factors to forestall gamers from capturing from unintended areas in Hardpoint and Control modes.
    • Added further spawn factors in Free-for-All mode to enhance participant expertise.
  • Sub Base
    • Improved ambient audio reverberation within the Power Station.
    • Swapped Attacker and Defender preliminary spawn positions in Control.
  • Orlov Military Base (Ground War)
    • Improved AI Bot potential to navigate the atmosphere in Invasion mode.
  • Operation Spearhead (War)
    • Added collision close to the Hotel to forestall gamers from exiting the playable space.
    • Added collision close to the Corner Shop to guard gamers of their spawn space.
    • Addressed an exploit involving environmental turrets that allowed gamers to achieve unintended areas.

MODES

  • Ground War
    • Pre-game foyer countdown timer will now not reset when a participant leaves.
  • Search and Destroy
    • Increased Player XP earned for a number of rating occasions.
      • Kill: 500 XP
      • Assist: 200 XP
      • Shield Assist: 400 XP
      • Headshot: 1,000 XP
      • Plant: 1,000 XP
      • Defuse: 1,000 XP (+ 250 XP for Last Alive)
      • Ninja Defuse: 1,250 XP (+ 250 XP for Last Alive)
  • War
    • Players who be part of an in-progress match can now not be positioned on a full staff.
    • Decreased tank escort part time restrict from 6m to 5m.
    • Joining an in-progress match through the ending cinematic sequence is now not doable.

EQUIPMENT

  • Throwing Star (Lethal)
    • Addressed a difficulty that allowed one-hit kills and not using a Headshot.
  • EMD Grenade (Tactical)
    • Prompt to take away tracker will now not persist after loss of life.

FIELD UPGRADES

  • Deployable Cover
    • Previous deployments will now be destroyed upon new deployment as the utmost has been restricted to 1.
  • Trophy System
    • Mosquito Drone (Killstreak) will now not be focused.

KILLSTREAKS

  • Juggernaut Recon
    • Addressed an exploit that allowed gamers to fireside Loadout Weapons with limitless ammo.
  • Precision Airstrike
    • Players will now correctly look via the binoculars in third-person view.
  • Remote Turret
    • Implemented safeguard measures to forestall gamers from turning into caught with the pill in hand.

VEHICLES

  • NSTV
    • Increased traction management to enhance dealing with on muddy surfaces.
  • Razor Tank
    • Decreased most ahead velocity by 14%.
    • Increased most reverse velocity by 20% to match ahead velocity.
    • Increased flip velocity by 40% to permit for tighter turns.
    • Increased potential to speed up on sloped surfaces.

ZOMBIES

SEASON 1 CONTENT

Story Act and Mission

  • Act IV and a brand new Story Mission are instantly accessible for all gamers initially of Season 1.
  • A large gateway has appeared within the Exclusion Zone. Investigate the realm and have interaction in new end-game content material.

Dark Aether Rifts

  • Dark Aether Rifts convey rewards to those that courageous their challenges.
    • These otherworldly labyrinths are situated contained in the Dark Aether, the place gamers and their squad have a restricted time to finish a sequence of more and more chaotic goals to earn distinctive rewards. Find Sigils to enter the Dark Aether Rifts and face a brand new stage of problem!
  • Dark Aether Rifts are unlocked by fixing a hidden quest, which prompts after finishing the brand new Season 1 Story Mission.

Wonder Weapon: V-R11

  • The V-R11 has been added to Modern Warfare Zombies.
    • Shoot zombies and remodel them into people, or blast people to mutate them into pleasant zombies.
    • Players obtain a buff when shot.
    • The V-R11 has been added to the Mystery Box in Modern Warfare Zombies.
    • V-R11 Weapon Cases are actually accessible through loot.

Acquisitions and Schematics

  • Dog Bone
    • Consume the Dog Bone to summon the strongest pleasant Hell Hound companion. The pet Hellhound will observe you and assault close by threats till its well being runs out.
  • Golden Armor Plate
    • Consuming the brand new Golden Armor Plate replaces the Armor Carrier with Plates that mechanically restore over time, along with offering the person further injury resistances.
  • Aether Blade
    • The Aether Blade is a particular Throwing Knife with infinite ammo and a boomerang-like fight type. After placing an enemy, the Aether Blade locates the subsequent nearest enemy to hit earlier than returning to its Operator.

Prestige Challenges

  • Season 1 lets you stage up previous Rank 55 into Prestige Ranks that persist throughout seasons. 
  • Beginning in Season 1, reaching Rank 56 will unlock Prestige 1. Achieving this unlocks rewards and a set of challenges in Modern Warfare Zombies — full these challenges to unlock a number of unique Calling Cards.
  • For extra particulars on Prestige Challenges, go to the Challenges and Seasonal Progression part of the Season 1 Announcement Blog.

Season 1 Battle Pass Weapons

  • The XRK Stalker, RAM-7, and Stormender can be found in Modern Warfare Zombies loadouts as soon as unlocked through the Season 1 Battle Pass.

Global Changes

  • Season 1 updates should not restricted to simply Zombies! Please reference the Global Section above for weapon balancing modifications and extra.

MAPS

Urzikstan

  • Various visible map fixes.

WEAPONS

» Wonder Weapons «

  • The Scorcher
    • The Scorcher’s launch potential will mechanically fireplace when a participant reaches their most cost below low ammo circumstances.

» Assault «

  • DG-58
    • Addressed a difficulty that prevented camos from making use of within the customization tab in loadout menus.

» Weapon Cases «

  • All Weapon Cases
    • Closed a duplication exploit.

MISSIONS

Hostile Takeover

  • Addressed a difficulty that prevented some safes from progressing this Mission.
  • Adjusted the outline of this Mission within the Mission Select menu to state that Greene desires Players to hit “Terminus” as an alternative of “Deadbolt.”

Merc Cleanup

  • Mercenaries killed from lengthy distances inside Merc Camps will now progress this mission.

Shocked

  • This Mission now requires gamers to shock 5 separate Special zombies as an alternative of stunning the identical Special zombie a number of instances.

Storm the Castle

  • The required mission merchandise will all the time drop when the Warlord is killed.

GAMEPLAY

Contracts

  • Defend Ground Station
    • Addressed a difficulty that prevented the timer for the Defend Ground Station contract from showing if gamers beforehand accomplished the identical contract in a single session.
    • Mercenaries will now proceed to combat Players after finishing the Defend Ground Station contract.
  • Eliminate Bounty Target
    • HVTs lured distant from their unique spawn location in an try to use their habits will now return quicker to their spawn and heal extra.
  • Outlast
    • Enemies now not spawn if gamers should not progressing the contract.
  • Raid Weapon Stash
    • Enemies now not spawn if gamers should not progressing the contract.
  • Spore Control
    • Adjusted Spores to forestall them from spawning on a participant, ensuing straight away loss of life.

Acquisitions

  • General
    • Addressed a difficulty the place gamers might retailer extra Acquisitions within the stash than supposed.
  • Aether Tools
    • Addressed a difficulty that prevented Aether Tools from making use of if a participant was driving a car.
  • Ammo Mods
    • Addressed a difficulty that prevented Ammo Mods from making use of if a participant was driving a car.
  • Perk-A-Colas
    • Tombstone Soda
      • Addressed a difficulty the place Tombstones might spawn below the map.
      • Addressed a difficulty the place Tombstones might spawn within the heart of the map as an alternative of the place a participant beforehand died. 
      • Addressed a difficulty the place typically gamers wouldn’t receive their essence when interacting with a Tombstone.
      • Closed varied duplication exploits related to Tombstone Soda.
  • Ammo Mods
    • Brain Rot
      • Players will now obtain essence when a Brain Rotted Zombie kills different Zombies or dies.

Looting

  • Various fixes for areas on the map the place gamers couldn’t loot gadgets.

Exfil

  • Launch
    • More formidable enemies have been added to the Exfil expertise in all zones.
    • Addressed a uncommon subject that prevented the Hilltop Exfil helicopter from touchdown.
  • In-Season
    • All exfils will enhance the variety of enemies spawned, with the Final Exfil receiving a big increase to enemy rely and enemy sorts.

General

  • Ammo Caches will now all the time absolutely refill relevant participant ammo reserves.
  • Addressed a difficulty that allowed gamers to die immediately in the event that they ran and slid right into a Dog House.
  • Players will now not have the ability to disguise inside a Dog House.
  • Closed an out-of-bounds location that allowed gamers to remain alive exterior the playable area.
  • Addressed a difficulty the place Player chosen Operator skins would change upon coming into a car.

ENEMIES

Zombies

  • Disciples
    • General
      • Addressed a number of points that allowed Disciples to behave erratically, reminiscent of turning into caught excessive within the air or on objects.
    • The Stormcaller
      • Addressed a difficulty that allowed The Stormcaller to die immediately from the Blood Burner’s Aether Pulse.
  • Hell Hounds
    • Hell Hound flame particles will disappear if a Hell Hound doesn’t spawn.
  • Zombies
    • General
      • Adjusted spawns to forestall Zombies from spawning on high of fences.
      • Adjusted pathing to deal with exploits or incorrect pathing.
    • Light Armored Zombies
      • Addressed a difficulty that allowed Light Armored Zombies to obtain extra headshot injury than supposed.

EQUIPMENT

Lethal Equipment

  • Experimental Gas Grenade
    • Damage towards Aether Worms has been decreased.

Tactical Equipment

  • Decoy Grenades
    • Reduced the variety of Decoy Grenades that may be stacked or outfitted  from 3 to 2.
    • Reduced Decoy Grenade length from 8 seconds to six.

KILLSTREAKS

Juggernaut

  • Addressed a difficulty the place gamers might destroy an Exfil helicopter by calling in a Juggernaut swimsuit crate on high of it.

Sentry Turret

  • Players can now not kill themselves or others when putting down a Sentry Turret.

CUSTOMIZATION

Camos

  • Borealis (MWIII) and Bioluminescent (MWII) Update.
    • Increased the animation charge of the Borealis and Bioluminescent Completionist Camos

UIX

  • Player well being and stamina are actually represented by dynamic bars on the HUD.
  • Addressed a difficulty that prevented pings on looted gadgets in caches from disappearing mechanically.
  • Addressed a difficulty the place gamers who tried to equip a Mission Reward within the Gear tab would typically equip the incorrect merchandise.
  • Addressed a difficulty the place goal titles would sometimes not show whereas loading right into a match.
  • Addressed a difficulty the place goal textual content would sometimes show exterior its panel whereas loading right into a match.
  • Addressed a difficulty the place gamers can be returned to the foyer display screen when choosing “Activate Armory Unlock” on a locked Tactical or Lethal tools merchandise.

PROGRESSION

Achievements

  • The First Step
    • Players can now unlock “The First Step” for reaching stage 55 in Modern Warfare Zombies. Previously, gamers would wish to enter the Multiplayer menu to acquire the achievement.

Camos

  • Completionist Camos
    • Golden Enigma (MWIII) & Golden Ivory (MWII) Update
      • We’ve launched a repair that enables Players to finish the Golden Enigma and Golden Ivory Completionist Camos with Blueprint weapons and Custom Mods.

AUDIO

Battle Chatter

  • “Friendly Fire” Operator chatter will play much less regularly.

STABILITY

  • Adjustments have been made to higher guarantee gamers maintain their loadout and rucksack stock if they don’t efficiently deploy right into a match.
  • Added varied crash and stability fixes.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can attain Wesley at [email protected] or confidentially at [email protected].

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