Home » In 2024, will Nioh devs’ Rise of the Ronin lastly have what it takes to problem the FromSoft throne?

In 2024, will Nioh devs’ Rise of the Ronin lastly have what it takes to problem the FromSoft throne?

by Genzo
0 comment

Team Ninja has come a great distance. After stumbling its manner into the fashionable period of motion RPGs following years of success with Ninja Gaiden, the Japanese studio lastly struck gold with Nioh, a recreation very a lot constructed on the identical design ethos that drives FromSoftware’s work.

It was a Souls-like in so some ways, but it surely entered the ring with a bundle of daring mechanics, and distinctive design concepts. Nioh’s identification wouldn’t be solidified till its sequel, when its makers lastly felt assured sufficient to discard parts that didn’t make sense, and construct upon what set Nioh aside from different Souls-likes.

Say what you’ll about the lasting energy of Wo Long: Fallen Dynasty, but it surely was a reliable follow-up to Nioh that wasn’t afraid of experimenting with new concepts – which ended up making the sub-genre extra accessible. It additionally discovered new methods to create a world value exploring, regardless of it not being open-world.

This monitor file is sufficient for anybody who likes motion video games, or recent takes on Souls-likes, to very a lot be wanting ahead to Team Ninja’s subsequent challenge: Rise of the Ronin.

Rise of the Ronin comes from what you would possibly name the ‘A group’ throughout the studio, the one liable for the stellar Nioh/Nioh 2. That group has been quietly engaged on reinventing the formulation the very first Nioh established, which supplies Rise of the Ronin a specific attract; Souls-like followers and the Team Ninja trustworthy are enthusiastic about it in equal measure.

There’s surprisingly little details about Rise of the Ronin on the market, nonetheless, which is particularly unusual contemplating it was lately confirmed for a March launch. That information arrived over 12 months after the preliminary reveal, too, following a interval of full radio silence.

Typically, by that time in a Team Ninja recreation’s pre-release cycle, we’d have gotten our arms on the sport at the very least as soon as. The developer is thought for working a number of pre-release checks, within the type of alphas, betas and even demos main all the way in which as much as launch. It’s slightly weird the studio doesn’t look like following the identical technique with Rise of the Ronin.

This would possibly point out that we shouldn’t anticipate Rise of the Ronin to be just like Nioh. Rather, one thing totally new that makes use of classes realized from the motion franchise; maybe recontextualising present mechanics/programs in fascinating new methods.


It appears to be like like we will anticipate duels, and boss fights. | Image credit score: Team Ninja, Koei Tecmo

The most up-to-date Game Awards trailer, and the accompanying PS Blog put up revealed that there’s going to be larger emphasis on exploration. Rise of the Ronin has Team Ninja’s largest playspace so far, so it is smart for the sport to supply new methods of traversal and discovery.

For occasion, you’ll have a horse when travelling throughout the bottom, and a glider to cowl huge distances shortly within the air. While on-foot, you’ll additionally get entry to a grappling rope, and the weblog put up particularly factors out that it’s a stealth instrument – maybe taking cues from Sekiro?

This is without doubt one of the most fun reveals in regards to the new path. Elden Ring’s open world performed a key position in establishing discovery and exploration as two of its largest pillars. Team Ninja’s video games have historically borrowed sure parts from Souls stage design, however their restricted scope (by comparability) meant that mentioned parts would sometimes boil all the way down to shortcuts and light-weight verticality.

Rise of the Ronin appears to be like to be increasing on each of these, and it’s going to be very fascinating to see whether or not that sense of discovery will probably be fostered by its stage design, too.


A Ronin on a horse! | Image credit score: Team Ninja, Koei Tecmo

Not a lot in regards to the recreation’s fight is mentioned within the put up. As we’ve seen in trailers to date, there’s all kinds of melee weapons and throwables, in addition to firearms and different primitive (however revolutionary for his or her time) instruments.

While the Nioh video games did characteristic firearms, their use was restricted to ranged fight. The new Rise of the Ronin footage, nonetheless, makes it appear to be they may have a extra lively position to play within the moment-to-moment motion this time round. There’s additionally one other intriguing mechanic revealed within the put up, and it seems to be harking back to Nioh’s fight stances.

Rise of the Ronin has completely different Combat Styles. In reality, pre-ordering the sport unlocks 4 of them early, which means that we’ll be unlocking them as we progress by the sport. Once once more, it’s not clear what, precisely, defines a Combat Style, however the concept multiples of them exist (greater than Nioh stances) actually hints that we’re taking a look at one thing totally new right here, and never simply an off-shoot of Nioh’s wonderful – however difficult – stances.

From every thing we will glean from the footage/information, it’s clear Rise of the Ronin represents a significant step for Team Ninja. My solely fear is that fight problem will probably be diluted to enchantment to a broader viewers. Team Ninja describes Rise of the Ronin as a ”combat-focused open-world motion RPG” – and crucially, says its fight will probably be “accessible” whereas providing “layers of complexity.” Whatever surprises that finally ends up entailing, I belief Team Ninja to make a compelling recreation. So, I can’t wait to study extra about Rise of the Ronin and get my arms on it as soon as March subsequent 12 months rolls round.

You may also like

Leave a Comment