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Final Fantasy Builders Reminisce On IV, V, And VI In Anniversary Chat

by Ethan Marley
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Final Fantasy V
Image: Square Enix

The second a part of the Final Fantasy thirty fifth Anniversary Special Interview has been shared right now on the official Final Fantasy YouTube, and this nostalgia-filled interview focuses on the Super Famicom / SNES trilogy that was just lately rereleased within the Pixel Remaster sequence on Switch — Final Fantasy IV, V, and VI.

Hosted as soon as once more by Final Fantasy fan, voice actor, and announcer Matsuzawa Chikai, this chat follows Part 1’s dialogue a couple of weeks in the past. Returning to debate the sequence’ legacy is the creator of Final Fantasy Hironobu Sakaguchi, pixel artist and online game artist Kazuko Shibuya, and present Final Fantasy model supervisor Yoshinori Kitase, the latter of whom joined Square in 1991 and started work on Final Fantasy Adventure — or Seiken Densetsu, the primary Mana sport.

The SNES video games maintain a particular place within the hearts of many Final Fantasy followers — Final Fantasy IV got here with a sturdy story, Final Fantasy V has a improbable job system, and Final Fantasy VI is a real epic. And the identical is true for the creators.

Chat round Final Fantasy IV focuses on that shift to a extra story-focused sport, together with the addition of the Active Time Battle system and the designs of the Four Fiends. Final Fantasy V brings Kitase into the workforce (this was the primary Final Fantasy sport he labored on), and the trio share enjoyable recollections of their time regardless of the financial bubble bursting in Japan.

With Final Fantasy VI, nevertheless, the trio appears to be like on the modifications between the primary two SNES video games and the ultimate — such because the elevated measurement of the characters on the world map, the bigger scope, the extra cinematic scenes, and the way lots of the sport’s greatest concepts — resembling the massive solid, the large mid-game twist, and sure character deaths — weren’t initially deliberate. Talk of a Final Fantasy VI remake has been echoing among the many halls of Square Enix for some time — which we coated beforehand — however Kitase and Sakaguchi admit right here that it is “harder” than you’d assume:

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