Home » Examples of AI Gamification in Education | by Dr. Ron Strand | Jun, 2023

Examples of AI Gamification in Education | by Dr. Ron Strand | Jun, 2023

by Narnia
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Here are some examples of AI gamification in schooling:

  1. Board video games: A gamification schooling primarily based on board video games has been instructed as a strategy to promote elementary college college students’ motivation to study AI. The gamification schooling proposed on this paper is anticipated to teach college students early on the idea of AI rising in data science in order that they’ll grow to be extra aware of it.
  2. AI challenges: An agricultural-based AI problem was designed to foster college students studying of the method of making machine studying fashions within the type of a sport. The purpose was to encourage college students to attach rising know-how options, comparable to AI, with real-world issues in a playful atmosphere.
  3. AI-based gamification platform: A gamification service platform primarily based on AI know-how has been designed and carried out to increase the realm the place the gamification service might be utilized to the present advertising and consulting fields. The designed gamification service platform might be utilized to schooling providers that enhance studying effectivity by analyzing predicted studying.
  4. Adaptive gamification: Exploration and development within the subject of AI permit us to supply an clever adaptive gamification atmosphere. The development of gamification in on-line schooling has grown as technological developments permit for extra digitized studying environments to create interactive and interesting studying experiences. The intention of this research is to assessment the present literature on adaptive gamification in e-learning, in addition to spotlight the scope and future challenges of adaptive gamification purposes.
  5. Digital research assistant: In a present analysis mission at a German college, a digital research assistant primarily based on conversational AI is being developed. The assistant has 4 most important utility areas: communicator, planner, motivator, and analyzer. The motivator is actively managing studying success with gamification parts.

Overall, these examples exhibit how gamification can be utilized to show advanced ideas comparable to AI in a playful and interesting method.

Demonstration of Gamification in Education for Understanding Artificial Intelligence Principles at Elementary School Level

Kids making AI: Integrating Machine Learning, Gamification, and Social Context in STEM Education

Design of AI-based gamification platform for efficient academic service utilizing youngster conduct prediction/change

Adaptive gamification in E‐studying: A literature assessment and future challenges

Components of digital assistants in increased schooling environments

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