Home » EA’s Iron Man recreation is perhaps utilizing Unreal Engine as a substitute of Frostbite

EA’s Iron Man recreation is perhaps utilizing Unreal Engine as a substitute of Frostbite

by Genzo
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For a few years EA required its improvement studios to create their video games utilizing the writer’s proprietary recreation engine often known as Frostbite. Whereas a powerful engine in some respects, its cross-genre compatibility left rather a lot to be desired. Happily the writer has loosened up in terms of utilizing Frostbite – with EA Motive’s Iron Man recreation probably set to make use of Epic’s Unreal Engine.

As reported by Malik Usman by way of Emopulse, a brand new job itemizing posted by EA Motive appears to counsel that the studio’s upcoming Iron Man recreation will use Epic Video games’ Unreal Engine as a substitute of EA’s Frostbite. The place is for a Senior Stage Designer and as a part of the job requirement it requests that candidates have “familiarity with superior recreation engine (sic) like Unreal.”

This is perhaps suggesting that the Iron Man recreation may very well be utilizing Unreal Engine – a primary for the studio whose upcoming Useless House remake utilises the aforementioned Frostbite. In fact, it’s value noting that Frostbite is a proprietary engine, and so the job itemizing may very well be taking that under consideration when hiring externally (therefore asking for Unreal Engine expertise as a substitute).

No matter what engine it makes use of, will probably be fascinating to see how the Iron Man recreation appears to be like and feels when it’s formally proven off in some unspecified time in the future sooner or later. We’ll merely have to attend and see.

KitGuru says: What do you consider Frostbite? How essential do you suppose a recreation’s engine is? What’s your favorite recreation engine? Tell us down under.

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