Home » Double Dragon Gaiden: Rise of the Dragons Review (Switch)

Double Dragon Gaiden: Rise of the Dragons Review (Switch)

by Ethan Marley
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Double Dragon Gaiden: Rise of the Dragons Review - Screenshot 1 of 5
Captured on Nintendo Switch (Handheld/Undocked)

When violence is the core vice of most video video games, and within the case of Mortal Kombat, viscerally so, it’s price exploring the way it interprets to sensory participant suggestions. Double Dragon Gaiden works effectively by way of negotiating more and more tough enemy gangs with inventive use of your increasing moveset, and, whereas the sequence’ signature knee-to-nose routine continues to be right here, it isn’t carried off with the laborious edge it as soon as was.

Developed by Secret Base, and hailing out of Singapore, the staff has added loads of nuance to the belt-scrolling method. Now, you select two of 4 preliminary characters (with a beneficiant 9 extra obtainable for unlocking) and have the flexibility to tag between them so long as your tremendous gauge is full. If one character is taking extreme injury, or has higher vary for sure sections, simply swap them out. Likewise, if one in every of your duo desperately wants a well being merchandise, you’ll be able to hold them safely within the background till one turns up.

The preliminary 4 missions may be chosen freely, roaming from backstreet to junkyard, to graffitied subway and littered warehouse; boxy locales that recall these of the early video games, albeit in a softer, cartoonier type. These components work in live performance pretty effectively, and there’s a brand new system of buying money to buy new strikes or improve your energy on the finish of every mission’s subsections. This permits you to construct sure skills, piecemeal, for every of your characters, and your focus for enhancements can differ on subsequent playthroughs. Cash can be used to purchase you again into the sport if you happen to die, as a novel stand-in for further lives.

Double Dragon Gaiden: Rise of the Dragons Review - Screenshot 2 of 5
Captured on Nintendo Switch (Handheld/Undocked)

Gaiden is pitched as a roguelike — which can be off-putting to some — however it has little actual impression on proceedings. The order you select your missions will auto-scale their problem, however that’s par for the course in any recreation with an analogous association. You can tweak parameters, rising enemy depend and power in alternate for extra lives at a lesser value. But, even when tailoring the issue, it doesn’t a lot change the texture of issues, regardless of requiring extra tactical software when there are elevated numbers of enemies on-screen.

These days, a broad transfer listing and mix-up alternatives are commonplace fare, with fashionable know-how permitting for a broad growth of arcade mechanics. Each of Gaiden’s characters has an honest panel of assaults, and completely different execs and cons by way of vary and energy. Uncle Matin can’t decide up weaponry, is sluggish however highly effective, with a particular assault that may defend towards bullets; Marian’s firearm staple is ranged all the best way; and brothers Billy and Jimmy are quicker all-rounders with completely different battle manoeuvres based mostly round kicking and punching. All can double bounce and ground slam, sprint and barge enemies, juggle nearly infinitely underneath the precise circumstances, and use a number of tremendous assaults that may be altered together with directional instructions and financial upgrades. When you tag your accomplice into the sport, they will each break you out of a clinch and land an extra combo hit on arrival, and it’s enjoyable to discover the dynamics of your chosen duo.

Double Dragon Gaiden: Rise of the Dragons Review - Screenshot 3 of 5
Captured on Nintendo Switch (Docked)

Combo-building is closely reliant on hitting the tremendous button mid-flow. Your commonplace assaults may be blended up, too, however the tremendous bar refills so rapidly which you could set off it near-constantly. It’s enjoyable to interact when you’re duffing up a couple of punks, however it’s additionally at risk of changing into a lazy fallback. We don’t just like the sprint being fastened to a shoulder button, quite than even have it work with a double-tap of the directional pad; and the seize button, whereas helpful for reducing off enemies mid-flow, doesn’t present an over-the-shoulder throw for many characters, which appears odd for a recreation based mostly round crowd-control.

Should you get dizzied and see circling stars, your controls develop into briefly reversed, which sounds cute, however doesn’t assist whenever you’re attempting to get again within the motion. Marian’s ranged gun is a advantageous concept as a secondary factor, however she’s painfully boring to play for a chronic interval, standing and capturing, after which simply rolling backwards by way of enemies strolling up behind to then stand and shoot some extra. There are bugs too, with Marian’s gun bullets freezing in mid-air on the junkyard highlight part and doing zero injury, and loading occasions that appear unnecessarily lengthy. We do count on this stuff will probably be ironed out with a patch pretty rapidly, nonetheless.

The graphics are properly completed, cute and vibrant, pixel-y and neat, and clean for essentially the most half, though we did discover some minor body drops at sure factors in handheld mode. The environments look good, even when they lack creativeness at occasions, and to enhance replayability there are completely different doorways and paths to look by way of, primarily for looting functions.

Double Dragon Gaiden: Rise of the Dragons Review - Screenshot 4 of 5
Captured on Nintendo Switch (Handheld/Undocked)

Gaiden is sweet enjoyable, particularly when enjoying as Billy. It’s bought tons of enemies to put into and loads of means to place them down rapidly. It’s definitely bought a extra in depth fight repertoire than the unique Double Dragon video games, however performs safer with it than one thing like Double Dragon Advance. The one factor it lacks, nonetheless, is punch. The vary of your characters, bar the gun-toting Marian, is brief, and whenever you throw your fists, a tad perfunctory. The music is sweet, remixing unique themes right into a enjoyable medley, however a rise within the depth of the sound results would have at the very least made the connections really feel extra heavyweight. The treacle tempo of the unique Double Dragon labored as a result of every alternate of fists was unremittingly brutal, and normally solely concerned three enemies at a time. Here, it’s filled with fist-fodder, however closely kiddie-fied and missing vitality. Gaiden’s combo meter is so sluggish to interrupt, which you could be knocked down flat, get again up, and hold punching so as to add a couple of extra digits to it. This might assist define the sport’s common tempo, which after repeating motions of assault into super-attack for the thousandth time, can really feel repetitive. When you get used to the stream of issues, it’s fulfilling to use completely different strategies of assault and have your methods pan out, however we marvel how far replayability will go in such a protracted marketing campaign.

Scott Pilgrim was quick and fluid, whereas Shredder’s Revenge captured the spirit of its inspiration with raucous, wacky motion. Double Dragon is remembered for grit and aggression, and the spirit of the ’80s with its American-born twin brother, kung-fu antics, and, if you happen to don’t thoughts the Nickelodeon equal of that, Gaiden will serve you effectively for some time. It’s a recreation that achieves its objectives pretty effectively, however it’s lacking a sure spark. While combo and juggle connections are enjoyable, its diminutive type struggles to conjure a way of dynamism. The money system, too, goes to be divisive, even when the leveling-up and bonuses it buys are effectively thought-out. Patrolling round cleared screens to crack containers and sweep up cash feels misplaced, however the concept of bargaining earnings as a method of accruing further lives is at the very least novel.

Double Dragon Gaiden: Rise of the Dragons Review - Screenshot 5 of 5
Captured on Nintendo Switch (Docked)

The superficial components of the beat ’em up style are usually among the most engaging. Tone is paramount. What would Final Fight be if not drawn from Reaganomic unemployment, buoyed by these heavy-duty sound results each time you spherical out a volley into somebody’s intestine? Double Dragon Gaiden does many issues effectively, and is clearly put collectively by a gifted staff, however, with out the basically satisfying visible and aural suggestions so intrinsic to the style, you will not be engaged by it in the identical manner as its friends.

Conclusion

Double Dragon Gaiden is beholden to some distinctive concepts, and so they’re pretty well-applied. You can experiment with mix-ups and tag staff benefits, and multiplayer makes issues altogether extra fulfilling, though it’s restricted to native co-op. But, being related to Double Dragon is arguably to its detriment. It’s a recreation that has secrets and techniques to uncover, twists to occur upon, and loads of money grinding and unlocking to do. While initially enjoyable to work by way of, what number of occasions you’ll really feel inspired to replay the marketing campaign is questionable, particularly with its general pacing and neutered thrill of brutally knee-slamming somebody within the face. Still, it’s definitely worthy of consideration for beat ’em up followers in search of previous issues in new varieties.

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