Home » Diablo 4 patch boosts Glyph XP from Nightmare Dungeons, provides long-awaited Enchantment preview

Diablo 4 patch boosts Glyph XP from Nightmare Dungeons, provides long-awaited Enchantment preview

by Genzo
0 comment

As promised, Blizzard will likely be rolling out a brand new Diablo 4 patch right this moment. Much of what is included in patch 1.2.3 has been mentioned in current livestreams, in fact, with the largest merchandise there being the Abattoir of Zir.

The Abattoir is an ultra-challenging, endgame dungeon just like Dibalo 3’s Rifts, out there solely to gamers who accomplished the seasonal journey for Season of Blood.

Patch 1.2.3 is the final main replace for Diablo 4 in 2023, so it additionally consists of the content material of Midwinter Blight, the sport’s first limited-time occasion. Midwinter Blight is principally Diablo 4’s holidays occasion, however it doesn’t really go dwell till December 12 – every week from now.

Abattoir of Zir, alternatively, will go dwell instantly alongside the patch, and will likely be out there for the rest of Season of Blood. The patch additionally implements the long-awaited means to preview all doable affixes within the Enchantment menu earlier than you spend your hard-earned Gold on it.

Another actually welcome addition is the rise to the Glyph expertise earned after ending a Nightmare Dungeon. This solely impacts dungeons from Tier 18 upwards, damaged down as such.

  • By Tier 30: From 66 to 79.
  • By Tier 50: From 106 to 139.
  • By Tier 75: From 156 to 239.
  • By Tier 100: From 206 to 339.

Ready to undergo the bloody portal? | Image credit score: Blizzard Entertainment

Outside of these main adjustments, patch 1.2.3 comes with a number of bug fixes, which we have listed beneath.

Accessibility

  • Fixed a difficulty the place the Screen Reader didn’t announce the required pacts for Vampiric Powers.
  • Fixed a difficulty that made the Screen Reader malfunction on the Steam Deck.

Dungeons

  • Fixed a difficulty the place the Mechanical Box would not respawn if the participant was killed by the boss within the Bastion of Faith.
  • Fixed a difficulty within the Fallen Temple dungeon the place the target to destroy the Idol of the Fallen Temple couldn’t be accomplished correctly if the Idol was destroyed immediately.
  • Fixed a difficulty the place the debuff results within the Fallen Temple may very well be averted when leaving and re-entering the Dungeon.
  • Fixed a difficulty the place enemies from the Sole Survivor occasion may spawn behind locked doorways within the Hallowed Ossuary, blocking occasion mastery completion.
  • Fixed a difficulty the place Nightmare Dungeons would not correctly reset in any case revives have been exhausted when enjoying native co-op.
  • Fixed a difficulty the place enemies spawned by Animus-carrying monsters with the Summoner affix unexpectedly carried Animus.
  • Fixed a difficulty the place bonus Elemental Damage affixes of Nightmare Dungeons scaled their harm too low or too excessive for his or her respective Tier.

Gameplay

  • Fixed a difficulty the place some assaults made by Echo of Lilith wouldn’t correctly set off if the participant within the Party that began the encounter died.
  • Fixed a difficulty the place the primary Death from Above forged by Echo of Lilith had irregular timing and did not show an incoming projectile indicator.
  • Fixed a difficulty the place Frostburn and Mother’s Embrace may drop as Sacred and never Ancestral from Tormented Echo of Varshan in World Tier 4.
  • Fixed a difficulty the place Gems may nonetheless drop from some sources, comparable to Avarice’s chest or Whisper Caches, as an alternative of Gem Fragments.
  • Fixed a difficulty the place Rabies forged by Werewolf companions from the Of the Alpha legendary facet may miss.
  • Fixed a difficulty the place Druids may constantly run right into a wall if Trample was used to maneuver in direction of a close-by wall.
  • Fixed a difficulty the place Treasure Goblins would typically grow to be invincible and run away if the participant mounted or unmounted close to them. (Treasure Goblins have had sufficient of your bullying, wanderer).

Season of Blood

  • Fixed a difficulty the place Blood Harvesters may rapidly disappear after spawning.
  • Fixed a difficulty the place the Norvaic enemy may spawn repeatedly in sure co-op conditions.
  • Fixed a difficulty the place Seeds of Hatred extracted by being Hatred’s Chosen didn’t depend in direction of a Season Journey goal’s progress.
  • Fixed a difficulty which made Potent Blood dropped from a Blood Well inaccessible.
  • Fixed a difficulty the place Duriel wouldn’t spawn when the participant re-entered the boss enviornment after respawning.

UI and UX

  • Fixed a difficulty the place map overlays for Helltide and Blood Harvest would not show correctly when coming into a area lined by fog of conflict.
  • Fixed a difficulty the place the tooltip displayed whereas hovering over sure objects may blink periodically.
  • Fixed a difficulty the place the textual content describing learn how to unlock Mounts was inaccurate for gamers who skipped the Campaign.
  • Fixed a difficulty the place navigating to the Season Journey from a Seasonal Aspect would not open the proper chapter.
  • Navigating the Seasonal Stash with a controller will now be extra constant.

Miscellaneous

  • Fixed a difficulty the place visible results on armor would stay totally seen whereas utilizing Concealment. (Lilith sees all, silly wanderer).
  • Various visible, efficiency, and stability enhancements.

You may also like

Leave a Comment