Home » Zelda: Tears Of The Kingdom Loading Sequence Patent Filed By Nintendo

Zelda: Tears Of The Kingdom Loading Sequence Patent Filed By Nintendo

by Ethan Marley
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Zelda: Tears of the Kingdom
Image: Nintendo Life / Nintendo

Between the month of July and August, Nintendo has filed patents for a whopping 32 in-game applied sciences. Nearly all of them, excluding one, are associated to the corporate’s masterpiece The Legend of Zelda: Tears of the Kingdom.

These patents cowl Link’s talents like ‘Fuse’, ‘Ultrahand’ and ‘Recall’, however even have been registered for particular talents like Riju’s distant lightning assault.

Although that is simply enterprise as ordinary for Nintendo, as highlighted by Automaton, a few of these patents is perhaps thought-about a “tad too aggressive” or “too common”. The Japanese developer has gone to the extent of registering some primary concepts like the sport’s loading sequences, the place the participant makes use of quick journey to ship Link to a different location and the picture of the start line map modifications to a map of the vacation spot.

This apparently has the aptitude to complement the sport presentation throughout a ready interval:

“a sport processing methodology able to enriching sport presentation throughout a ready interval by which at the least a part of the sport processing is interrupted”

One different patent talked about is the calculation of velocity when the sport’s protagonist Link is on prime of a “dynamic” object or automobile. Here’s a part of the outline of this resolution:

“the motion of movable dynamic objects positioned within the digital house is managed by physics calculations, and the motion of the participant’s character is managed by person enter. When the participant’s character and a dynamic object are available contact within the downward route relative to the character (in different phrases, when the character is on prime of an object), the motion of the dynamic object is added to the motion of the participant’s character.”

As insightful because the descriptions is perhaps, these patents have some followers frightened the corporate may “stifle innovation” by registering easy mechanics that doubtlessly block different builders.

It’s price mentioning how all of those patents appear to be targeted on current gameplay and mechanics in Tears of the Kingdom and do not essentially level to any new content material coming to the sport sooner or later.

Back in March of this yr, Nintendo patented the Master Sword in The Legend of Zelda: Tears of the Kingdom:

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