Home » Zelda: Tears of Kingdom director says they tried to make the NPCs really feel “alive”

Zelda: Tears of Kingdom director says they tried to make the NPCs really feel “alive”

by Ethan Marley
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character profiles from Zelda: Tears of the Kingdom

Japanese Nintendo-centric journal Nintendo Dream has chatted with The Legend of Zelda: Tears of the Kingdom director, Hidemaro Fujibayashi, about what they needed to perform with the critically acclaimed journey. One factor which Mr. Fujibayashi says the staff tried to do is to make the open world really feel lived in. He stated that they completed that with NPCs who “really feel alive,” slightly than simply standing round, ready for Link to go up and chat with them.

You can observe how the individuals have been rebuilding their lives or how time has been passing from conversations with the individuals of Hyrule too.

Fujibayashi: Tears of the Kingdom follows up on occasions post-Breath of the Wild, so naturally we needed to exhibit the passing of time for the individuals dwelling on the planet. This isn’t restricted to only Princess Zelda; we needed to make each character really feel “alive”. Instead of getting everybody wait round for the principle character, Link, the world has continued to maneuver even with out him. That’s why we made all of the characters’ dialogue change relying on the present state of affairs.

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Thanks to Greatsong1 for the information tip!

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