Home » Wo Lengthy Fallen Dynasty is a Souls-like that provides you a serving to hand

Wo Lengthy Fallen Dynasty is a Souls-like that provides you a serving to hand

by Genzo
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^Try our preview video of Wo Lengthy, coming to Sport Cross quickly!

Wo Lengthy Fallen Dynasty is headed to Xbox Sport Cross (inc. for PC) on March third, and for our cash it is shaping up relatively properly.


Borrowing its lore from the Three Kingdoms interval of Chinese language historical past, it shares a couple of frequent parts with Dynasty Warriors, however with a vastly completely different, darkish fantasy twist to proceedings. It is also a Souls-like, so gamers can anticipate a bleak ambiance and punishing fight, however once more with an added twist: a bunch of AI companions that can assist you in your journey.


Some characters will appear acquainted to Dynasty Warriors followers, however the video games are very completely different beasts.


Wo Lengthy coming do Sport Cross day one, and being a excessive profile title from a really established studio, might make for fascinating case examine in what occurs if lots of people who aren’t into Souls-type video games all of a sudden have entry to at least one with a really low barrier for entry. For all of Elden Ring’s hype as being essentially the most accessible Souls recreation up to now, forking out seventy quid for it’s nonetheless a frightening prospect in case you’ve bounced off the style earlier than. However Wo Lengthy could possibly be a route into the style for a lot of, on condition that it isn’t fairly as daunting and could be accessed for just a little as two Meal Offers.


Pow, proper within the hisser.


We’ll need to see. However, aside from its attract for these proof against repeatedly getting the snot kicked out of them, Wo Lengthy has loads to supply the style’s proponents too, as Sherif explains within the video above. What’s additionally clear is that Group Ninja is tweaking this factor till the final second to ensure it feels good to play, and that its programs and UI are simply readable or comprehensible, so the one barrier between the participant and success is their very own ability and never obtuse recreation design.


Think about that!

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