Home » “We Wouldn’t Give The Silent Hill IP To A Workforce Like Yours” – Dementium: The Ward’s Origins And Switch Return

“We Wouldn’t Give The Silent Hill IP To A Workforce Like Yours” – Dementium: The Ward’s Origins And Switch Return

by Ethan Marley
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Nintendo Life: Dementium: The Ward was initially launched again in 2007 for the DS, with a remastered model following in 2015 for the 3DS. Now that the sport is coming to the Switch, what’s it about this world that retains drawing you again in?

Jools Watsham: Dementium: The Ward was the primary impartial recreation we created once we fashioned Renegade Kid. Our aim was to create an unsettling setting and a really creepy expertise for gamers. Many years glided by once I didn’t have an opportunity to play Dementium: The Ward as a result of I used to be tied up with different video games.

Plus, it may be laborious to look again at your previous work; all you see are the errors you made. We have been fortunate sufficient to remaster the unique DS recreation for the 3DS, which supplied us the chance to repair lots of the points with the unique launch. This made me fall in love with the Dementium universe over again, which makes it extraordinarily thrilling to carry these up to date options and extra to the Nintendo Switch.

Can you discuss your expertise pitching The Ward to Konami as a possible Silent Hill undertaking? Would this recreation have been considerably completely different from the eventual last product?

I attended GDC in March 2007 and scheduled a bunch of conferences with completely different publishers in San Francisco. Konami was one of many publishers I met with. It was a reasonably transient assembly in a resort foyer close to the conference heart. The particular person I met with from Konami was reasonably dismissive and stated one thing to the impact of, “We wouldn’t give the Silent Hill IP to a staff like yours”. It was fairly stunning and really disheartening.

The particular person I met with from Konami was reasonably dismissive…It was fairly stunning and really disheartening.

I think about the sport might have been fairly completely different with the Silent Hill IP influencing it, however that might have trusted the price range given to growth. Fortunately, quickly after GDC we met up with Gamecock in Austin, Texas, and signed the sport with them. I have to admit, with the ability to proceed to develop our personal creations was way more satisfying than creating another person’s model.

Compared to the 3DS remaster, what gameplay tweaks and enhancements can Switch gamers anticipate from the brand new model?

We spent most of our time ensuring the gameplay felt clean and responsive on a controller as this was the primary time the sport was not tethered to dual-screen contact controls. All of the interactive screens that have been on the decrease display of the 3DS needed to be tailored to work as a single-screen expertise for the Switch. Sitting again for the primary time in a snug chair with a professional controller in my palms and a big TV in entrance of me felt wonderful. Dementium: The Ward translated very effectively to a console expertise.

We put a number of polish into how the assorted screens are introduced to the participant and added some quality-of-life updates, comparable to highlighting the save places on the participant’s maps. Our aim was to verify the sport expertise was as comfy as attainable whereas putting gamers in probably the most uncomfortable of conditions.

Dementium 02
Image: Atooi

How have you ever approached the visuals on Switch? How do you strike the steadiness between retaining the essence of the unique and updating it for 2023?

From the sport’s inception, we approached Dementium: The Ward as an atmospheric retro fps revival. We wished to retain as a lot of the unique recreation’s appeal as we might whereas ensuring it took benefit of the 16:9 side ratio and sustaining 60fps. The result’s an especially clean expertise that feels each acquainted and recent.

Can you stroll us by means of the transference of the rights to Dementium and the way you managed to regain them this yr by means of Atooi?

This was a really tough and delicate state of affairs. As you could already know, my pal and co-founder of Renegade Kid, Gregg Hargrove, sadly handed away in 2018. While all of Renegade Kid’s 2D video games have been transferred over to Atooi, Gregg’s firm, Infitizmo, gained the rights to the entire 3D titles. We felt this was the simplest and smoothest strategy to divvy up our work.

Last yr, I approached Gregg’s widow to see if she had any plans for Dementium, as she turned liable for Infitizmo’s belongings after Gregg’s passing. If she wished to hold onto Dementium in reminiscence of Gregg, I’d have understood and let it’s. She was joyful to debate choices and we have been in a position to come to an settlement during which all people advantages from persevering with the Dementium model.

Recently, when folks consider horror remakes, Resident Evil and its big-budget spectacle is on the forefront of the dialog. What do you consider these video games and the strategy taken by Capcom, and do you there is a threat of dropping one thing when horror strikes away from the style’s historically modest budgets and ‘makeshift’ roots?

I believe there’s a spot for big-budget horror, simply as a lot as low-budget. I really like a high-production horror film. There’s a singular and particular feeling with them. The essential factor about any creation, no matter price range, is the fabric and what you do with it.

“The lengthy and in need of it’s that I made many errors in how I dealt with the communication with the Kickstarter group whereas we have been having our personal inside disaster with the identification of the sport.”

In different Atooi information, you’ve got introduced a launch date for Hatch Tales, a recreation that (from the skin, no less than) appears to have had a rocky highway to launch. There’s been a lot criticism from Kickstarter backers over communication — might you go into among the particular points you’ve got had on Hatch Tales?

Yes, it has been an adventurous growth journey. The lengthy and in need of it’s that I made many errors in how I dealt with the communication with the Kickstarter group whereas we have been having our personal inside disaster with the identification of the sport. These sorts of growth points are widespread, however find out how to deal with them when you may have over 1,500 backers eager to know what’s occurring was a brand new and difficult expertise for me.

We hit two main snags alongside the way in which. One was the emphasis of the extent editor and the opposite was the kiddy nature of the character of the sport and the primary characters. This, in flip, created a 3rd concern with the schedule and price range, which snowballed into the necessity to make extra video games to usher in cash to fund the continued growth of Hatch Tales. It was a really tough state of affairs, and I’m very joyful to say we’re handed it now (phew!). We managed to resolve the sport’s identification disaster and get again on observe to finish a recreation we’re very pleased with.

How assured are you with the March ’24 launch date?

Eggs-tremely.

Speaking with different devs through the years, evidently regardless of the advantages, crowdfunding can have critical drawbacks, particularly round design or timeline alterations that gamers sometimes wouldn’t be aware about. Is there something you’d change together with your strategy have been you to crowdfund future initiatives?

Honestly, I don’t know if my strategy to recreation growth is suitable with crowdfunding.

Hatch Tales
Image: Atooi

Petadachi is one other introduced undertaking that seemed intriguing — what is the standing there?

Yes, I really like, love, love Petadachi and I’m very a lot trying ahead to resuming the event of that title quickly. It is on maintain for now, however we plan to dive again into that pleasant universe once more within the close to future.

You’ve beforehand talked about the opportunity of revisiting Dementium II and in addition making a model new third entry. Are these nonetheless potentialities or, maybe, within the pipeline?

Nothing deliberate at the moment, however sure.

Are there any current horror video games that you just’ve loved and will inform your strategy to a possible new title?

The most up-to-date horror title I performed that stood out to me was The Mortuary Assistant. A really intelligent recreation. I’ve a couple of concepts for a brand new Dementium recreation that I’ve been kicking round for some time that I believe will current a fairly recent expertise. Hopefully, we’ll have a possibility to experiment with that sooner or later.

What do you make of the current resurgence of DS video games on Switch with titles like The World Ends With You and Ghost Trick? Have you discovered it difficult transferring Dementium over to a single-screen format?

I believe it’s unbelievable. Great video games ought to stay on for brand new gamers to get pleasure from. It did take a number of work to adapt the two-screen nature of Dementium: The Ward over to a single-screen expertise, however it was effectively value it.

We observed your horror film watch record on Twitter for 2023 and there are some true gems in there – are there any specific horror movies which have influenced your work?

Our primary inspirations for Dementium have been Silent Hill, Resident Evil, and Doom. In regards to motion pictures, fashionable classics like Scream actually drove dwelling the formulation in a really inventive and pleasurable means. The opening scene of Scream, the place the “credible menace” is established undoubtedly influenced my design for Dementium and the preliminary sighting of the Cleaver within the first hall.


This interview has been calmly edited for readability.

Thanks to Jools for taking the time to reply our questions. Dementium: The Ward launches on the Switch eShop on October twelfth, 2023, whereas Hatch Tales will launch on March twenty eighth, 2024.

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