Home » Warzone Season 1 Patch Notes Shake Up the Battle Royale

Warzone Season 1 Patch Notes Shake Up the Battle Royale

by Ethan Marley
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Image credit: Activision.

Activision has revealed the Call of Duty: Warzone Season 1 patch notes as a part of the launch right now, December 6, and identical to the replace for Modern Warfare 3, Warzone’s replace makes vital modifications.

The battle royale will get the brand new Urzikstan map and a brand new battle move as a part of the sport’s first large replace following Modern Warfare 3’s launch.

Urzikstan is a brand new giant map that accommodates Warzone’s first controllable cell focal point, Urzikstan’s new drivable practice, full with ahead and backward engine controls, a horn, and a handbrake within the caboose (rear carriage) for tactical braking.

Meanwhile, Ziplines are a model new traversal mechanic that enable fast horizontal navigation throughout Urzikstan. There’s a model new one versus one Gulag, too.

Image credit: Activision.
Image credit score: Activision.

Call of Duty: Warzone Season 1 Patch Notes:

MAPS

Urzikstan New Large Map

Positioned in Western Asia, nestled on the japanese border of the Black Sea and bordering Al Mazrah, Urzikstan is steeped in wealthy, turbulent historical past and solely not too long ago emerged from the oppressive rule of dictator Roman Barkov. Our map design acknowledges this historical past, weaving it into the panorama that now faces the looming threats from the Allegiance and the ultranationalist forces led by Viktor Zakhaev.

Central to our design philosophy is a deep respect for our group, as we concentrate on a balanced, fluid, and dynamic gameplay expertise that harmonizes the depth of dense city warfare with the strategic openness of rural battlegrounds. With enhanced mobility being one other key pillar of our design, Urzikstan is interspersed with quite a lot of new and returning traversal choices, together with vertical ascenders, horizontal ziplines, redeploy drones, and even a cell focal point – the driveable practice.

Urzikstan is a testomony to our dedication to our gamers, strategic stability, and modern design, set towards the backdrop of a area rising from its tumultuous previous, solely to face model new challenges.

Drivable Train New Mobile Point of Interest

  • Take management of Warzone’s first controllable cell POI, Urzikstan’s new drivable practice, full with ahead and backward engine controls, a horn, and a handbrake within the caboose (rear carriage) for tactical braking.
  • The new Drivable Train additionally consists of particular person carriages that comprise a Buy Station, a UAV Tower, an Ammo Depot, and a assured Legendary Supply Crate.
  • The Drivable Train will even begin at totally different factors alongside the practice observe in every match.
  • Since Call of Duty: Next, additional enhancements have been made to the vaulting and hop up factors to offer simpler entry to mantle onto the practice and the cart roofs.

Ziplines New Traversal Mechanic

  • In addition to the vertical ascenders, count on ziplines to permit fast horizontal navigation throughout Urzikstan. Look for ziplines throughout the map, typically permitting quicker journey throughout in any other case more difficult topography, like water or tall constructions.
  • If you watched Call of Duty: Next, Quality of Life enhancements have already been made to this method enabling simpler on/off entry for the Operator utilizing both sort of transport line.

Major Points of Interest

  • Hadiqa Farms
    • Traits
      • Fewer buildings
      • Wide open fields
      • River entry
      • Little verticality
      • Long vary benefit
    • Minor POIs
  • Levin Resort
    • Traits
      • Abandoned vacationer website
      • High floor benefit
      • Multiple vantage factors
      • Inspired by Hardhat
    • Minor POIs
      • Rostova Shops
      • Kotovo Blocks
  • Low Town
    • Traits
      • Run down shacks
      • Close to water
      • Central to the map
      • Short vary benefit
    • Minor POIs
      • Abtal Academy
      • Al-Sada Village
      • Old Al-Sada
  • Old Town
    • Traits
      • Dilapidated buildings
      • Stunning interiors in Bathhouse
      • Central to the map
      • Inspired by Seatown
    • Minor POIs
      • Seatown
      • Opal Palace
      • Nahr Bathhouse
  • Orlov Military Base
    • Traits
      • Missile silos, bunkers, and amenities
      • Built into mountainous terrain
      • Scattered barricades
      • PMC Military presence
      • Inspired by Countdown
    • Minor POIs
      • Drezna Sub Base
      • Kadurin Silo
      • Zlatyev Array
  • Popov Pop-off Power
    • Traits
      • Cooling towers, containment constructions, industrial buildings
      • Large inside areas
      • Highway and River entry
    • Minor POIs
  • Seaport District
    • Traits
      • Docks, shoreline, and maritime buildings
      • Vantage factors by land or by sea
      • Easy rotation alternatives
    • Minor POIs
  • Shahin Manor
    • Traits
      • Isolated location
      • Multiple flooring
      • Abundant loot
      • Focused on close-quarters-combat
    • Minor POIs
  • Urzikstan Cargo
    • Traits
      • Waterways and cargo containers
      • Vantage factors through tall cranes
      • Hot drop potential
    • Minor POIs
  • Zaravan City
    • Traits
      • Heavy city setting
      • Maze of streets and seemingly countless vantage factors
      • Safer looting alternatives
      • Interiors susceptible to engagement
    • Minor POIs
      • Amara Riverside
      • Ghalia Seaside
      • Haifa Apartment Complex
      • Quadri Shopping Center
      • Tishrin Parkway
      • Urzikstan Community Center
      • Urzikstan University
  • Zaravan Suburbs
    • Traits
      • Rooftop gardens, live performance corridor, group heart
      • Access to downtown with out crossing water
      • Dense Roadway entry
    • Minor POIs
      • Al-dahr Estates
      • Shorok Opera House
      • Souk Nuri

For an exhaustive take a look at Urzikstan, take a look at the brand new Tac Map Atlas.

Gulag New Map

This model new 1v1 Gulag named “Silo” is characterised by its stark, symmetrical format that lends to each hanging visuals and balanced engagements. This symmetry not solely enhances participant immersion however ensures equal alternatives for each contestants to redeploy to the sphere. This new area can be wealthy in loot, strategically positioned to encourage exploration and including an extra layer of useful resource administration and technique. 

Here is a sequence of latest options that elevate this Gulag in numerous methods:

  • Map Variants New Location Modifiers
    • Players now have an opportunity to come across one in all three doable Gulag map variants.
    • Each map variant presents 3 clear lanes permitting for easy 1v1 gameplay.
    • The general gameplay of every map variant will stay comparable however sight-lines and visuals will change match to match. 
    • Map variants embrace:
      • A boxed heart with numerous cowl and pathways in. Crates and corners riddle the format making it harmful to hurry with no plan.
      • An open format with mild cowl and a circularly enclosed heart with restricted entry.
      • A reasonably open heart with a boxed out space making the brink from spawn to heart very quick however offering rotational alternative.
  • Public Events New Dynamic Events
    • A sequence of latest Public Events have been launched together with:
      • Go Again
        • Get one other likelihood for those who lose your combat.
      • Cash Grab
        • More money on the bottom with a bigger stack in the midst of the world.
      • Locked & Loaded
        • Start with full armor and two upgraded weapons.
  • Overtime Ascender New Win Condition
    • When Overtime kicks in, somewhat than vying for management of a Flag level, Players will now need to outplay their opponents for an opportunity to make use of the vertical Ascender that spawns within the heart of the map.
  • Post Victory Looting New Gameplay
    • Upon eliminating their opponent, Players will probably be allowed to proceed roaming and looting the Gulag till the second they’re redeployed to the sphere.

It’s vital that the Gulag is as enjoyable and diverse in your one thousandth Gulag combat because it was in your very 1st Gulag combat. With the Public Events system now coming to the Gulag, this offers Players additional second likelihood and regain alternatives, particularly so with the additional money of “Cash Drop” or the additional weaponry supplied in “Locked & Loaded”.

MODES

Battle Royale

  • Battle Royale Returning Mode
    • This is the Battle Royale expertise that Players have turn out to be ever so conversant in since Warzone’s launch in 2020. Players infil, scavenge for weapons, gear, and different sources whereas making ready for the upcoming battle. The map’s playable space progressively shrinks over time, forcing survivors into nearer proximity – upping the ante. The final goal? To be the final squad standing when the smoke clears. It’ll take a mix of ability, strategic planning, and typically a little bit of luck, to exfil with that victory.
    • New Map:
    • Player Count: 
    • Match Length: 

The pacing of a Battle Royale match is important to the expertise and must symbolize the rhythm of a heartbeat: the place the peaks and troughs are constant and wholesome all through the sport. Battle Royale is a sport with distinct phases, this consists of touchdown off infil and looting, then buying a loadout, all over to the ultimate battles earlier than exfil – but in addition importantly having a mid-game that doesn’t undergo a droop and is steady in its engagements. 
Historically Warzone has at all times had giant participant counts in its bigger maps however as we’ve got added extra respawn mechanics and adjusted circle sizes and timings we’ve got discovered it impacted the time-to-action pacing of the sport.
With the brand new Urzikstan map there are a selection of concerns the workforce have made for the participant rely:
– New map measurement of Urzikstan, round 20% smaller than Al Mazrah.
– Faster match time at 20 minutes.
– New Gas Circle timers and sizing.
– More ‘second likelihood’ redeploy mechanics.
– Unsuppressed purple dots revealing engagement areas.
– The Return of the “Big Game Bounty” Contracts Advanced UAV reward
– Updated “Bounty” Contract rewarding one UAV ping as a reward.
– New Gulag Public Event, “Go Again”, enabling extra gamers to redeploy.
– The stability and efficiency of the sport.
To summarize, whatever the variety of gamers, the time-to-action is one in all our most vital variables. Based on all the above, we will probably be monitoring the time between engagements in Battle Royale all through Season 1 and make pacing modifications the place mandatory in future seasons.

Resurgence

  • Resurgence Returning Mode
    • A fan favourite, this Mode is a spin on the Battle Royale system that emphasizes a faster-paced, extra aggressive playstyle on smaller maps. Rather than being thrown into the Gulag, Players which can be eradicated will redeploy after a brief respawn timer – that’s, so long as they’ve teammates which can be nonetheless alive. This redeploy mechanic permits gamers to relinquish discretion and encourages taking better dangers, leading to extra frequent engagements. And true to the unique expertise, incomes factors will scale back this timer. 
    • Returning Maps:
    • Player Count:
      • Ashika
        • Solos – 52
        • Duos – 52
        • Trios – 51
        • Quads – 52
      • Vondel
        • Solos – 72
        • Duos – 72
        • Trios – 72
        • Quads – 72
  • Urzikstan Resurgence New Limited-Time Mode
    • While Resurgence is hosted on total Maps, this mode will adhere to the identical ruleset whereas solely emphasizing a number of important Points of Interest positioned all through Urzikstan. These areas have been fastidiously handcrafted to accommodate the high-paced, loot-hungry playstyle that we’ve all come to count on from Resurgence.
    • Locations:
      • Urzikstan Points of Interest
        • Orlov Military Base
        • Popov Power
        • Zaravan Suburbs
    • Player Count: 
      • Solos – 44
      • Duos – 44
      • Trios – 45
      • Quads – 44
  • Rotation Resurgence Returning Mode
    • With the wealth of maps on provide in Resurgence, Rotation Resurgence permits Players to drop into one in all a number of doable areas which can be carouseled on a hard and fast time interval displayed on the menu.
    • Rotation Interval:
    • Returning Maps:
    • New Locations:
      • Urzikstan Points-of-Interest
        • Orlov Military Base
        • Popov Power
        • Zaravan Suburbs

Plunder

  • Plunder Returning Mode
    • Battle to earn essentially the most money on this returning sport mode now set in Urzikstan. In Plunder, gamers loot money from the map, full contracts, and battle opponents to be the primary workforce to earn $2 million. Reaching that money threshold triggers a 3-minute time beyond regulation the place money values double. Be the highest incomes squad when time expires to win.
    • Respawn is enabled in Plunder, and gamers at all times deploy with their chosen loadout. This makes Plunder perfect for leveling up weapons and exploring the map with out the looming risk of an enclosing circle of gasoline. The free-form nature additionally makes for quite a lot of viable methods.
    • New Map: 
    • Player Count: 
    • Match Length: 

Lockdown

  • Lockdown Returning Mode | In-Season
    • Inspired by the Multiplayer mode Hardpoint, Lockdown will activity a number of Quads with capturing and holding zones all through Vondel. This main goal replaces the normal Battle Royale last-squad-standing.
    • This Mode is ideal for individuals who wish to stage up their weapons in a high-pace, objective-based mode. Lockdown permits for Custom Loadouts proper initially of the match. 
    • Lockdown will probably be added to the Playlist rotation throughout Season 1.
    • Map:
    • Player Count:

PLAYLIST

For details about upcoming Playlists, XP occasions, and extra, please take a look at the devoted Warzone Trello Board.

WEAPONS

As many gamers have already skilled, MW3 presents a number of dozen weapons that cowl a various vary of choices spanning numerous classes. It’s vital to keep in mind that Warzone will not all of the sudden shift in a single day to favor solely DMRs and Shotguns. Instead, our hope is to witness a extra balanced ecosystem the place extra classes, equivalent to Battle Rifles, turn out to be viable decisions due to the brand new providing of weapons. In essence, MW3 weapons purpose to be user-friendly, providing versatility throughout numerous harm ranges and sustaining a excessive stage of mobility. While we acknowledge the significance of MW2 Weapons retaining their viability, there are particular instances the place additional updates could also be required to make sure a good and thrilling gameplay expertise for all. 

New Weapons

The following Weapons launched with Modern Warfare III and are new to Warzone as of Season 1 launch.

» Assault Rifles «

  • SVA 545
    • This weapon system fires the primary two rounds almost on the similar time, making this an extremely deadly weapon in cautious fingers.
  • MTZ-556
    • Boasting an distinctive hearth charge for a 5.56 weapon, this close-quarters assault rifle excels at shut and mid-range.
  • Holger 556
    • Chambered in 5.56, this AR presents distinctive vary and reliability for many engagements.
  • MCW
    • This remarkably adaptable assault rifle options phenomenal recoil management and flexibility from a light-weight body chambered in 5.56.
  • DG-56
    • With wonderful recoil management and three-round burst hearth, this bullpup AR dominates at mid- to lengthy vary.
  • FR 5.56
    • A 3 spherical burst bullpup AR. A well-placed burst may be extraordinarily lethal at intermittent ranges.

» Battle Rifles «

  • BAS-P
    • A extremely controllable and highly effective Battle Rifle chambered in .277 Fury designed for all-round reliability and efficiency.
  • Sidewinder
    • A extremely adaptable Battle Rifle chambered in .450 that delivers excessive harm at near mid-range.
  • MTZ-762
    • A totally computerized Battle Rifle designed to ship hard-hitting 7.62 rounds downrange at excessive velocity.

» SMGs «

  • Striker
    • A tough-hitting and controllable submachine gun chambered in .45 Auto. Reliable at near mid-range.
  • WSP Swarm
    • Ultra fight and maneuverable, this 9mm SMG overwhelms targets with a quick hearth charge.
  • AMR9
    • A totally computerized SMG chambered in 9mm, the AMR9 is a go-to for Operators preferring to shred the competitors from near mid-range.
  • WSP-9
    • A totally computerized SMG that includes a gradual charge of fireside balanced by excessive harm, management, and mobility.
  • Rival-9
    • The Rival-9 is a light-weight, 9mm submachine gun constructed for agility and fast room clearing.
  • Striker 9
    • This compact SMG handles like a carbine whereas benefiting from the low recoil and flexibility of 9mm rounds.

» Shotguns «

  • Lockwood 680
    • This extremely efficient and versatile 12-gauge pump shotgun may be modified to excel in most eventualities.
  • Haymaker
    • Highly efficient at shut vary, this mag-fed fight shotgun will clear rooms with rounds to spare.
  • Riveter
    • A full-auto, .410 shotgun constructed round an assault rifle receiver, the Riveter is a hole-punching machine.

» LMGs «

  • Pulemyot 762
    • Chambered in 7.62, this belt-fed heavy machine gun offers wonderful suppressive hearth, dealing a large quantity of harm at lengthy ranges.
  • DG-58 LSW
    • A light-weight squad weapon for controlling zones and laying down suppressive 5.8x42mm hearth.
  • TAQ Eradicator
    • Fully computerized LMG that makes use of a prototype firing technique going from a closed to open bolt techniques beginning out at a blazingly quick charge of fireside earlier than shortly slowing down and changing into extra correct.
  • Holger 26
    • A extremely modular mild machine gun that may be tailored to most fight eventualities. Chambered in versatile 5.56 ammunition.
  • Bruen MK9
    • The Bruen Mk9 is a totally computerized, air-cooled mild machine gun chambered in 5.56. Support your workforce and pin down the enemy with a excessive hearth charge and overwhelming masking hearth.

» Marksman Rifles «

  • KVD Enforcer
    • A Marksman Rifle chambered in 7.62. Lightweight building leads to wonderful recoil management for fast follow-up pictures.
  • MCW 6.8
    • Chambered in 6.8, this extremely modular Marksman Rifle options distinctive harm and reliability.
  • DM56
    • A titan of ballistic ingenuity, this Marksman Rifle boasts best-in-class charge of fireside and distinctive controllability.
  • MTZ Interceptor
    • A high-powered Marksman Rifle chambered in 7.62. Control mid to lengthy distances with this semi-auto weapon.

» Sniper Rifles «

  • Katt-AMR
    • This devastating .50 cal bolt-action sniper rifle delivers large harm downrange with each shot.
  • Longbow
    • A light-weight, closely modified sniper rifle designed for precision capturing and repeat pictures due to recoil management and journal capability.
  • KV Inhibitor
    • This semi-auto sniper rifle chambered in .338 presents plain recoil management and stability for the discerning operator.

» Handguns «

  • COR-45
    • Semi-automatic ballistic pistol chambered in .45 Auto. Delivers wonderful dealing with and recoil management.
  • Renetti
    • A burst-fire pistol with a staggering hearth charge and controllability in the appropriate fingers.
  • TYR
    • This lethal revolver chambered in devastating 12.7x55mm hits like a cannon and leaves no survivors.
  • WSP Stinger
    • Keep your enemies shut with this extremely efficient, room-clearing SMG with a blazing hearth charge.

» Launchers «

  • RGL-80
    • An infantry-carried, revolving grenade launcher that fires 40mm projectiles that explode on influence.

» Melee «

  • Gutter Knife
    • Standard challenge fight knife. Great for fast stealth takedowns.
  • Karambit
    • A small, curved talon-style blade. Extremely sharp and discreet for quick and lethal melee assaults.

General Adjustments

  • Backup Pistol Quality of Life
    • When you don’t have a handgun geared up in your loadout you’ll unholster a base attachment COR-45 whereas performing the next actions:
      • Ledge hanging
      • Climbing a ladder
      • Swimming underwater
    • If you do have a handgun or melee weapon geared up, you’ll use that as a substitute.

We need gamers to at all times have the ability to combat again, regardless of their state of affairs. The Backup Pistol addition to the sport implies that whether or not you’re swimming or climbing, you possibly can have interaction with enemy opponents always. As an vital notice, a totally geared up loadout Handgun will stay the popular alternative in these circumstances.

  • Locational Damage Modifiers
    • Locational harm multipliers have been flattened to offer a extra constant time to kill. Headshot multipliers are broadly decreased and arms now match the torso. 

In the previous, arms have typically had differing harm multipliers than the chest. This might typically find yourself with an inconsistent time to kill when firing immediately at a participant aiming at you (because you had been hitting arms, as a substitute of their chest). By standardizing the multipliers to be extra in keeping with the “Bottom to Top Philosophy” pictures touchdown in the identical space will lead to a extra dependable expertise.

  • Sniper Damage
    • KATT AMR will one shot to the top at any distance. 
  • Riot Shield
    • The Riot defend slows motion when it’s geared up because the participant’s Secondary and is on their again.
  • Weapon Tuning
    • With the extra statistical information you’re capable of obtain whereas swapping between modifications, offering a powerful quantity of incremental weapon meta constructing, Weapon Tuning has been eliminated, a function that appeared in Modern Warfare II. This change to Weapon Tuning applies to each MWII and MWIII weapons that make the most of modifications.
  • Launcher Damage
    • All launchers have been adjusted with regard to their harm and interplay with automobiles. This consists of:
      • Most launchers will destroy lighter automobiles in a single shot.
      • The RPG-7, PILA, and STRELA-P will destroy most medium sized automobiles in two pictures.
      • The JOKR will destroy virtually all automobiles in a single shot.
      • The RGL-80 and the STRELA-P won’t trigger most automobiles to right away explode.
      • The PILA won’t trigger most medium and bigger automobiles to right away explode.
      • The RPG-7 and the JOKR will trigger most automobiles to blow up instantly.

We wish to ensure that launchers have an impactful however truthful software to countering automobiles in Warzone. Based on a number of variables equivalent to projectile pace, time to fireside, and reload pace we’ve got tuned launchers to raised meet the expectation on the way it ought to behave when damaging automobiles.

GAMEPLAY

New Features

All Modes

  • Classic Red Dots
    • Firing unsuppressed weapons causes Operators to momentarily seem as a purple dot on the minimap.

Red dots have returned to Warzone – these wishing to remain off the map when firing ought to contemplate equipping a suppressor to the weapons of their Loadout.

  • Reload Cancel / Segmented Reloads
    • You can now reload cancel if there are bullets within the journal. When performing an empty reload it’s going to make the most of reload checkpoints to provide the most effective of each worlds. 
  • Improved Water Combat
    • Alongside the devoted Backup Pistol, enhancements have been made to water visibility such that it’s now simpler to see targets each when out and in of the water.

Battle Royale

  • Redeploy Weapons
    • Being purchased again now grants a weapon that modifications primarily based on the present circle quantity, with the weapon enhancing with later circles.

This is the same strategy to the one present in Resurgence already. Gone are the times of being purchased again in the long run sport with solely a pistol.

Adjusted Features

All Modes

  • Loot 
    • Ground & Supply Box Pool
      • Loot discovered all through our maps will now embrace a mixture of MW2 and MW3 weapons, gear, perk packs, and extra.
    • Rarity Quality of Life
      • Weapons, gear, killstreaks, and extra will now seem with a color-coded tooltip to point the worth and rarity of the merchandise, in addition to if a weapon is from a “Custom Loadout”.
      • Rarity breakdown:
        • Legendary = Orange
        • Epic = Purple
        • Rare = Blue
        • Uncommon = Green
        • Common = White
    • Ground Spread Quality of Life
      • Players will now discover that the loot distribution and unfold when opening a Supply Box or eliminating an enemy has acquired vital enhancements to reduce loot overlap and facilitate loot identification.
    • Revive Pistol
      • The Revive Pistol has been faraway from the loot pool however could make a return in a future season.
    • Legendary Audio Quality of Life
      • Guitar celebration returns when discovering legendary loot as a result of it simply didn’t really feel proper with out some iconic riffs!

We have balanced loot so that almost all all the things may be discovered basically looting, with sufficient time. However, we’ve got tried to make rewards from actions like strongholds, contracts, public occasions, and areas on the map (like hospitals, automotive garages, police stations, and so forth) targetable for a selected, fascinating merchandise or a sort of merchandise, like Plate Carriers. 
So in case your workforce is in want of a selected merchandise, there may be possible a spot or exercise you possibly can go to have the next likelihood of getting it. Some excessive tier gadgets will probably be unique to normal looting to encourage gamers to proceed looting to seek out them. General gear and provides must be plentiful, and gamers ought to have primary gear and a preferable weapon not more than 60 seconds into the match.

  • Backpack
    • Layout Quality of Life
      • Adjusted the backpack and in-game loadout format. Weapons are actually proper aligned, beneath the newly added devoted ammo. Gas Mask and Armor Plates are first on the record for fast entry to 2 areas extremely interacted with. 
    • Navigation Wrapping Quality of Life
      • The backpack and loadout will now navigate wrap when shifting all the way in which to at least one facet.
    • Dedicated Ammo Slots Quality of Life
      • Specific new Backpack slots cater to ammo, permitting fast and quick access. These slots will probably be mechanically crammed as Players discover ammo. Additional ammo can nonetheless be saved within the all-purpose Backpack slots. 
    • Gulag Entry Kit Quality of Life
      • The Gulag Entry Kit may be stowed, enabling “pickup to share” for team-coordination.
    • Identical Killstreak Auto Equip Quality of Life
      • Certain gadgets will mechanically equip from the Backpack into the lively Loadout when an identical merchandise is used.
        • i.g. If the participant makes use of a UAV they usually have one other of their Backpack, it’s going to auto-equip the UAV into their lively Loadout.
    • Gulag and Redeploy Tracker Quality of Life
      • Backpack now shows you probably have a Gulag Entry Kit or a Redeploy Pack obtainable to make use of.
        • Not relevant in Plunder or Resurgence.
  • Navigation Pings Quality of Life
    • The means to ping doorways with a selected yellow warning ping has been eliminated to alleviate frustrations when making an attempt to position navigation pings.
  • Killcam Pings Quality of Life
    • Players will now have the ability to observe all enemy pings whereas watching kill cam replays.
    • Important: This will probably be stay shortly after launch and will probably be communicated accordingly.

No extra questioning “How did they know I used to be there?!” if you had an enormous purple ping above your head.

  • Buy Station
    • Interact Distance
      • The interplay distance for Buy Stations inside the Gas has been prolonged to 30 meters, up beforehand from 10 meters.
    • Icon Visibility Quality of Life 
      • When a Buy Station remains to be accessible within the Gas, its icon will stay seen on the minimap and Tac Map. Upon being within the Gas for too lengthy, the icon will then fade away as soon as the Buy Station is now not lively.
      • The above notes apply to each stationary Buy Stations in addition to Deployable Buy Stations.

Buy Station accessibility is vital, so not solely will we wish to enable for extra superior and fascinating Gas performs – we additionally wish to ensure that gamers know if they’ll execute a Gas play earlier than they try it with the newly improved UI.

  • Loadouts
    • Purchase Price
      • Buy Station price has been diminished:
        • Solos: $7,500, down from $8,000
        • Duos: $10,000, down from $12,000
        • Trios: $12,500, down from $16,000
        • Quads: $15,000, down from $20,000
      • The buy worth will now scale primarily based on the lively Squad Size within the match, somewhat than the bottom Playlist Squad Size.
    • Squad Outline Quality of Life
      • The distinctive white visible design of the Loadout crate from 2020 makes its return!
        • Loadouts now have a coloured define that’s distinctive to your squad, which serves two functions: 1) It helps gamers establish which crate belongs to their squad, 2) and it disappears per participant after participant has interacted with it.
      • The define refreshes when respawning indicating that gamers can use it once more.

With a number of modifications to the financial system, growing the amount of money earned from contracts and introducing a brand new perk that multiplies that even additional, we’re doubling down on simpler entry to your loadouts and the customized weapons discovered inside. These costs will even scale dynamically must you lose a participant, or be making an attempt to solo v quads your solution to victory. 

  • Gas Mask
    • Manual Gas Mask Quality of Life
      • You can now manually select when to equip the Gas Mask. When taking a look at a Gas Mask on the bottom, Players are introduced with two choices: 
        • Equip
          • Equipping the Gas Mask will start the equip animation of placing it onto their face.
        • Stow
          • Stowing the Gas Mask will place it within the Backpack for Players to manually equip at a later time. 
      • As a results of the above, the animation will now not interrupt gameplay, and importantly Players will solely hear the heavy respiratory sound impact whereas within the Gas. 
    • Gas Mask Overlay Quality of Life
      • Adjusted Gas Mask overlay to offer a clearer area of view to the motion.
      • Decreased the depth of the “cracked” state when close to damaged.

The compelled Gas Mask animation of placing on and eradicating has been a typical frustration shared from gamers and builders alike. We’re eradicating the automated animations from the equation and placing the participant alternative fully behind a handbook “geared up or not” strategy.

  • Gas 
    • Circle Pacing
      • We’ve adjusted the general doable centering of the primary circle to embody extra play space than beforehand skilled. This will make sure that extra of the map will probably be accessible to gamers initially of every match to raised enable for the all vital looting section.
      • Below is a abstract of the changes made to gasoline circle timings:
        • Circle 1: 
          • Circle shut time diminished to 160 seconds, down from 215 seconds
        • Circle 2
          • Circle shut time diminished to 140 seconds, down from 220
        • Circle 3
          • Circle shut time diminished to 130 seconds, down from 170
        • Circle 4
          • Circle shut time elevated to 125 seconds, down from 110
        • Circle 5
          • Circle shut time elevated to 90 seconds, down from 70
        • All different circle timings stay unchanged.
        • Total Reduction
        • Total Time Until Match End
          • 20 minutes and 20 seconds
    • Gas Damage
      • Increased to 10 harm per tick, up from 9.

With the introduction of the Irradiated perk there’s room to extend the bottom tick-damage as there’s methods to convey this a lot decrease with the perk. This means about 15 seconds within the gasoline is feasible with no masks

  • Redeploy Drone
    • Redeploy Drones will now stay stationary within the gasoline for as much as 45 seconds. 
      • Each circle will scale back this time by 5 seconds to a minimal of 30 seconds.
    • Drones will now transfer barely quicker when repositioning.
    • Drones will start to go away after circle 5 as they’re too deep within the gasoline and there may be restricted room to reposition to.
    • The Redeploy Drone’s catapult distance has been elevated so Players can now traverse better distances.

The Redeploy Drones have been a improbable addition to the sport however we felt that it was unclear after they had been about to alter place, and would ceaselessly transfer if you had been working to make use of them. With this variation, the aim now could be that for those who can see a Redeploy Drone in a playable a part of the map – it will likely be accessible to make use of.

  • Death’s Door (Low Player Health)
    • This refers back to the audible and visible notification that the participant is low on well being and vulnerable to being downed.
    • Activation
      • The visible overlay when low on well being now triggers at 40% Health, down from 55%.
    • Visibility Quality of Life
      • Increased transparency of the overlay, to be much less obtrusive when at low well being. 
  • Parachutes
    • Operators from MWIII will now deploy into the Warzone with a brand new default Parachute texture, impressed by the city nature of the brand new large map Urzikstan. This Parachute texture will probably be overridden if the participant has personalized their Parachute.
  • Spawn Protection Timer
    • The length of spawn safety has been diminished to 2.5 seconds, down from 10 seconds
    • This applies to all modes aside from Resurgence.

We’ve made this variation with a view to higher create a way of equity, each for the redeploying participant but in addition for these already on the bottom.

Battle Royale

  • Infil Height
    • The peak at which Players deploy to the sphere throughout Infil has been decreased to 402 meters, down from 483 meters.

Infil nearer to the bottom for quicker time-to-action. In addition, redeployment heights all through the match will probably be additional decreased every circle so endgame hovering is much less efficient.

  • Second Chance Mechanics
    • The spawn charge for Gulag Entry Kits and Redeploy Packs has been elevated.
  • Strongholds
    • Strongholds are now not a assured spawn every match, somewhat they’ve been linked to a brand new Public Event.
      • For particulars, see the Public Event part beneath.

In order to make every match distinctive, Strongholds have been moved to the general public occasion system the place there’s a share likelihood of them changing into accessible throughout infil. We acknowledge that strongholds being current in each match results in a transparent golden path and never a singular expertise from match to match. We are working in direction of extra options to make Strongholds fairer to contest and management, and may have extra to announce in future.

  • Black Sites
    • A single Black Site will spawn at random initially of every match.
    • The location won’t be revealed on the map till your squad finds a Black Site key or it has been unlocked by one other squad.
    • The Black Site boss will now drop a assured Deployable Buy Station. The Advanced UAV is now one in all a number of doable killstreaks that may drop.
    • Players could discover Black Site keys through floor loot permitting you the chance to open a Black Site in any match.

Plunder

  • UAV Towers
    • UAV Towers are actually in Plunder.
  • Cash Balance
    • We’ll be carefully monitoring the stability of the money financial system in Urzikstan and can possible make changes to make sure quite a lot of methods stay viable for successful.

PERKS

Highlight

The Perk system at the moment in Warzone continues, with Operators selecting from both a pre-set or a Custom Perk Package consisting of 4 Perks which turn out to be lively as soon as your Loadout is claimed. Perk Packs can be present in floor loot, whether or not dropped by an eradicated Player or present in Supply Boxes. 

In addition, quite a lot of the Perks that exist in Multiplayer have been carried out as default motion behaviors in Warzone – with out requiring any particular gear. This will probably be additional detailed within the part titled Movement beneath.

New Perks

  • Shrouded
    • Automatically drops a Smoke Grenade when getting into the downed state.
  • Flex
    • Delay triggered explosives whereas sprinting, warns of close by enemy gear, and reduces fight noise.
    • Due to a identified challenge, this Perk at the moment seems as “Faculty” within the menu.
  • Resolute
    • When taking harm from gunfire, it grants a brief bonus to motion pace.
    • When capturing at an enemy with Resolute geared up, gamers will see a small icon to point that the participant has Resolute.
  • Stalker
    • Increased strafe and purpose down sight motion pace.
  • Payout
    • Contracts pay out extra in money and the price of UAV Towers is discounted.
  • Escapist
    • Increased downed, susceptible, and crouch pace.
  • Primed
    • Accuracy and time to purpose down sight is improved whereas leaping.
  • Irradiated
    • While below the consequences of the gasoline circle you progress quicker and take diminished gasoline harm.
  • Shrapnel
    • Explosive harm delays enemy well being regeneration, slows enemy motion, and briefly disables tactical dash.
  • Mountaineer
  • Mechanic
    • Reduced automobile restore time, elevated fueling pace, and diminished gas consumption whereas driving non-aircraft automobiles.

General Adjustments

  • Overkill
    • This Perk has been eliminated fully and changed with a brand new a default habits: 
    • Players now have the choice to equip two Primary Weapons always with out requiring a Perk.

By eliminating overkill we’ve got eliminated a long-standing friction the place gamers wanted to purchase their “overkill” loadout, or purchase a number of weapons from the buystation. With overkill on by default at all times  – any loadout you create may be with the perks and weapons you need. Your freedom of alternative.

  • Perk Unlocks
    • All Warzone Perks are unlocked through participant development. 
    • Perks used for Custom Perk Packages should be unlocked through the 1-55 stage participant XP development path.
    • Perks unlocked by default at stage 1 embrace: 
      • Scavenger
      • Battle Hardened
      • Payout
      • Flex (Faculty)

We’ve taken a deep take a look at perks obtainable in Warzone. This consists of rebalancing or redesigning current perks, creating new ones which can be re-introduced to Call of Duty via MW3 and creating new ones bespoke to Warzone to provide gamers extra company and selection over their playstyle.

Adjusted Perks

  • Ghost
    • Blocks detection by UAV, enemy radar sources, and Heartbeat Sensors – now up to date to require motion to activate.
    • Can be acquired through loot as a Stealth Plate Carrier.
  • Birdseye
    • Your UAV Killstreak, Portable Radar, or UAV Tower exhibits the heading of the enemy to your squad. 
    • In addition, enemy unsuppressed gunshots will present headings.
    • Detects Ghosted Players.Can be acquired through loot as a Comms Plate Carrier.
  • Survivor
    • Faster revive pace, diminished well being regeneration delay, diminished money misplaced on dying, and enemies that down you’re mechanically pinged. 
    • Decreases Health Regeneration time to 4 seconds, down from 7. 
    • Can be acquired through loot as a Medic Plate Carrier.

Survivor and the Medic Plate Carrier make for a particularly highly effective defensive possibility that competes with Tempered – relying on which you worth most (well being or armor). 

  • Cold Blooded
    • This will negate the mark from Combat Scout.
  • Battle Hardened
    • Now reduces the consequences of Frangible bullets and talents.
  • Double Time
    • Increases Tac Sprint length and reduces refresh time.
    • No longer will increase susceptible and crouch speeds.
  • Scavenger
    • Once once more offers an extra armor plate and money within the scavenger bag.

New & Returning Plate Carriers

  • Plate Carrier Perks
    • Plate Carriers, beforehand known as Vests, discovered all through the match will now be related to one of many following 4 Perks:
      • Tempered Plate Carrier
        • Includes results of the Tempered Perk.
      • Medic Plate Carrier
        • Includes results of the Survivor Perk.
      • Comms Plate Carrier
        • Provides the participant with results of the Birdseye Perk.
      • Stealth Plate Carrier
        • Provides the participant with results of the Ghost Perk.

Previously, some Plate Carriers shared some frequent options with a corresponding Perk, however not all. We’ve cleaned up this interplay so {that a} Plate Carrier does precisely what a Perk does, and nothing else.

MOVEMENT

Highlight

Movement and rotation alternatives on Urzikstan have been key focuses of its design. In the brand new chapter of Warzone, Players will discover themselves with a number of Multiplayer Perks which can be merely enabled by default always:

  • Tac Pads: Improves slide distance and permits for full ADS whereas sliding, together with elevated stance transition speeds.
  • Commando Gloves: Enables reloading whereas working.
  • Quick-Grip Gloves: Increases your weapon swap pace.
  • Climbing Boots (Partial): Increases climbing and mantling pace facet.

The above offers the muse of baseline motion in Warzone, this may be taken additional by layering on perks that amplify motion much more. As a reminder, the gear is supplied always and by no means misplaced.

New Movement

  • Tactical Stance
    • A weapon stance that may be Toggled into, grants quicker mobility at the price of accuracy. 

Returning Movement

  •  ADS While Sliding
    • Players can now purpose down sights and shoot whereas sliding as a default habits.
    • As an enchancment, gamers can optionally toggle tac stance whereas sliding.

Adjusted Movement

  • Jump Changes
    • Jump increased, quicker and leap ADS faster. Reduced the slow-down when touchdown from the primary leap and diminished the sprint-out delay after leaping. 
  • Slide Cancel
    • Players can cancel a slide by leaping, sprinting or crouching once more. Does not reset tactical dash and briefly pauses stamina regeneration.
  • Slide Distance
    • The distance that Players journey whereas sliding is now impacted by the incline of the floor.

CONTRACTS

Returning Contracts

  • Big Game Bounty
    • Players can activate this contract to position a bounty on a Player from one of many highest performing squads within the match. 
    • Eliminating the goal participant will reward your squad with an immediately activated, 20-second lengthy Advanced UAV. 
    • This new contract will reveal itself after the second circle. 
  • Scavenger
    • Pick up this contract and you can be directed to open 3 particular scavenger caches. You will probably be given the situation of those caches 1 at a time. These caches comprise extra loot, a heightened likelihood for the provision sweep killstreak and Plate Carriers, with the ultimate chest dropping a randomly chosen Plate Carrier 100% of the time.

General Adjustments

  • Activation Laptop Quality of Life
    • Players will now activate Contracts by interacting with bigger, extra simply identifiable laptops discovered all through the map.
    • Activating a contract is finished immediately with no delay or animation.
  • Updated Contract Spawning
    • Increased the quantities of contracts spawned later right into a match.
  • New Icons Quality of Life
    • Contract icons have been up to date to be extra legible and shield-like in look.
    • For higher accessibility, icons are actually coloured yellow, beforehand inexperienced.

Adjusted Contracts

  • Bounty Contract
    • Bounty now provides a single UAV ping across the bounty goal when the hunter workforce kills them.

Players partaking with Bounty Contracts are at all times vulnerable to being third-partied, so with that threat ought to come added reward for pushing a squad.

  • Intel Contract
    • The pace at which the purpose is captured will now improve for every extra squad member current.
  • Most Wanted Contract
    • Surviving this contract will spawn a High Value Supply Crate which can at all times embrace a Gulag Entry Kit.

Again with threat ought to come rewards, our aim right here being that whether or not you’re the Most Wanted goal or you’re pushing a Most Wanted goal – the Supply Crate that drops on success is rewarding to all groups. This assured Gulag Entry Kit additionally matches our philosophy of Contracts having clearly outlined rewards that gamers know they’ll purchase. 

  • Signals Intelligence Contract Vondel Exclusive
    • The passive revenue per participant is now 10 funds of $750 for a complete of $7,500 over 3 minutes and 20 seconds.
      • The earlier complete amounted to $5,000 per participant

PUBLIC EVENTS

New Public Events

  • Restock Supply Sweep
    • Restock now begins a private provide sweep for each participant when activated.
  • Fly Buy
    • A brand new Public Event has flown into Urzikstan. At sure factors in a match, there’s a likelihood  a number of Drones fly-in to drop extra Buy Stations into the Warzone. 
    • When a Fly Buy public occasion is triggered, 5 or 6 drones carrying moveable purchase stations fly from the gasoline to random factors inside the present circle the place they drop a conveyable purchase station. 
    • The drones are impartial and may be shot down early, which drops the Buy Stations instantly. 
    • The moveable purchase stations promote gadgets equivalent to a typical purchase station. 
    • The public occasion will even have an opportunity of spawning in late sport spawn circles after the Gulag has closed or Resurgence has ended, giving gamers a ultimate alternative to purchase again teammates.
  • Strongholds
    • Strongholds now have an opportunity to seem as one in all a number of doable occasions initially of the match. 
      • Black Sites and Abandoned Caches will stay in every match.
    • When this occasion triggers, 4 Strongholds will spawn, down from 5.
    • The time to seize a Stronghold has been diminished to 30 seconds, down from 90.
    • The authentic crate in strongholds that gamers captured and claimed their loadout has been up to date and cut up into two elements.
      • UAV Station: Now when gamers enter a stronghold they may see a field with a laptop computer and satellite tv for pc dish which now acts because the seize level. 
      • Loadout Locker: The loadout crate has been changed with a loadout locker. The locker may be present in the identical area because the UAV station and will probably be positioned towards a wall of the room.
    • Vacating the Stronghold will trigger it to mechanically neutralize the UAV after 30 seconds. 
    • The Loadout Crate will probably be obtainable just for the squad that at the moment controls the Stronghold.

Adjusted Public Events

  • Firesale
    • Item low cost elevated to 50%, up from 30%.

We felt that doing the psychological gymnastics of making an attempt to calculate 30% of a reduction of $3,000 (Spoiler: it’s $2,100) might be simplified by merely updating to a 50% discount (merely $1,500) which additionally provides extra worth in rotating to a Buy Station.

EQUIPMENT

New Equipment

  • Breacher Drone Lethal Equipment
    • Explosive drone that explodes on proximity to an enemy or on influence.
  • Thermobaric Grenade Lethal Equipment
    • Cookable grenade. Creates a big explosion that stuns, leaves a fiery residue, and will increase lethality of explosives for a time frame.
  • EMD Grenade Tactical Equipment
    • Applies a monitoring system to enemies hit, revealing them in your workforce’s minimap.
  • Scatter Mine Tactical Equipment
    • Throw a area of mines throughout a large space that detonates when enemies come inside vary.

Adjusted Equipment

» Lethal Equipment «

  • Drill Charge
    • Through Wall max harm elevated to 160, up from 140.
    • Stick Max Damage elevated to 200, up from 140.
  • Claymore
    • Max harm elevated to 170, up from 100.
    • There is a identified challenge the place Claymores will deal much less harm than meant.
  • Frag Grenade
    • Close harm elevated to 251, up from 140.
    • Mid vary harm elevated to 150, up from 105.
  • Semtex Grenade
    • Close harm elevated to 200, up from 140.
    • Far harm elevated to  105, up from 69.
  • Thermite
    • Tick harm elevated to 37, up from 15.

» Tactical Equipment «

  • Smoke Grenade
    • Duration diminished to 7.14 seconds, down from 9.25.
  • Stim
    • Stim now grants a slight increase of motion pace on activation (7%).
  • Experimental Gas (Tear Gas) 
    • This will now deal steady harm to anybody standing within the gasoline cloud.
      • Deals 5 harm per second, 3 harm to these with resistance to gasoline harm.
    • If the participant is carrying a gasoline masks it’s going to as a substitute do harm to the geared up masks, masks of their backpack, or any masks on the bottom.. 
    • Since the harm attributable to this tactical is gasoline, it may be countered with an geared up Gas Mask. 

There’s been a long-standing disconnect between the Gas Mask and Tear GasGrenade having no interplay. We’ve pivoted this so that there is one constant language – GAS IS GAS. This means you should use a gasoline masks to keep away from the consequences, however for those who’re with out you may take tick harm as for those who’re standing exterior the circle. The Warzone model of the grenade is renamed to Experimental Gas to replicate the unknown nature of the lethal gasoline gamers encounter every sport.

  • Shock Stick
    • Damage elevated to eight per tick, up from 6 .
    • Radius elevated to 4.1 meters, up from 3.1 meters.
  • Snapshot Grenade
    • Highlight Duration elevated to 1.65s up from 1.25s.
  • Battle Rage
    • Now additionally mitigates 10% of harm taken whereas below the consequences.
    • The regen portion of the buff may be canceled early by taking harm. The harm discount results will stay for the length.
  • Flash Grenade
    • Now solely flashes targets wanting on the system on the time of it exploding.

FIELD UPGRADES

New Field Upgrades

  • Heartbeat Sensor
    • Now categorized as a Field Upgrade
    • Pulse each 2.5 seconds, down from 3 seconds. (Faster!)
    • Range elevated to 55 meters up from 49. 

With Heartbeat sensor shifting to the sphere gear slot we have given it an elevated vary and quicker ping charge – This transfer places it, and the newly enhanced Portable Radar as efficient recon units, whereas nonetheless permitting you to make use of your tactical slots for the lively engagement.

Adjusted Field Upgrades

  • Portable Radar
    • Radar Pulse elevated to 76.3 meters radius, up from 38.1 meters. 
  • Armor & Ammunition Boxes
    • The delay on gear packing containers has been eliminated – they may now be interactable as quickly as they’re deployed.

KILLSTREAKS

New Equipment

  • Guardian
    • A stationary turret that initiatives sound to disrupt and stun gamers in a line. Lasts for 50 seconds.
  • Mosquito Drone
    • An automated drone that hovers in an space earlier than descending on a goal dealing harm. 
    • Will present up on the map with an icon and may be shot down.

VEHICLES

New Vehicle

  • Coyote
    • Available in Urzikstan throughout Battle Royale and Plunder modes is a powerful, lightly-armored new off highway automobile, referred to as the Coyote. This is an open-air and agile desert automobile designed to grip the dunes and transfer shortly. The mounted machine gun is greater than sufficient to take out the opposition in your path. 

General Adjustments

  • Vehicle Start Time
    • The enter delay when getting into a automobile has been decreased by 50%.
  • Helicopter Collision
    • The harm profile on helicopters has been up to date to raised replicate the perceived collision whereas near different objects.

UI/UX

  • Combat Record 
    • Players will launch Season 1 with a contemporary Combat Record, which can instantly start displaying statistics for Battle Royale.
    • The Combat Records will roll out within the following phases:
      • Season 1 – Battle Royale
      • Season 2 – Resurgence
      • Season 3 – Plunder
    • Please notice that statistics for all modes will start monitoring on Season 1 launch and will probably be retroactively mirrored when the Combat Records go stay.
  • Icon Fade Quality of Life
    • All in-world icons will now fade away when the Player goals down sights for higher visibility throughout engagements.
  • Improved Headshot Hitmarker Quality of Life
    • Headshot hitmarkers have been improved for higher readability.
    • This features a new sound impact.
  • Updated Icons Quality of Life
    • The entirety of the Tac Map has been up to date to raised serve you, with quite a lot of simply distinguishable new icons.
  • XP / Score Events Quality of Life
    • All Score occasions are actually yellow
  • Supply Box Visuals Quality of Life
    • All Supply Boxes have acquired a visible adjustment to convey worth extra clearly.
      • Common – Military Green and Black
      • Legendary – Orange and Black
      • Reusable – Navy Blue 
      • Favorite – Custom Weapon Color Magenta
  • Armor Plate Color Quality of Life
    • The shade of Armor Plates, each on the HUD and hit markers is now blue except affected by the Tempered Perk, wherein case it’s going to seem as orange.
  • Nameplates
    • Allied nameplates have had their visibility improved with a clearer define of the gamers identify.
      • This change mirrors the enhancements made in MW3 Multiplayer at launch.
  • Perk Package Icons Quality of Life
    • Perk Packages whether or not geared up or stowed now show the icons of the included Perks within the bundle for fast readability.

KNOWN ISSUES

Below is a listing of points that we’re conscious gamers will encounter on the launch of Season 1.

  • The new Perk referred to as Flex at the moment seems as “Faculty” within the menu.
  • Resurgence Rotation map visible shouldn’t be showing within the UI to point out what map is at the moment lively.
    • Players can quickly work round this by seeing the lively map within the matchmaking display screen.
  • The AAR will present the default Calling Card as a substitute of the Calling Cards geared up by the Player.
  • A Player detonating a bomb drone could encounter an error in some situations. 
  • Although detailed within the patch notes above, Killcam pings won’t be lively till later into launch week.
  • If a participant crashes out of Private Match and is given the choice to rejoin, they won’t join.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can attain Wesley at [email protected] or confidentially at [email protected].

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