Home » Video: Digital Foundry’s Technical Evaluation Of Metal Gear Solid: Master Collection Vol. 1

Video: Digital Foundry’s Technical Evaluation Of Metal Gear Solid: Master Collection Vol. 1

by Ethan Marley
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Konami’s Metal Gear Solid: Master Collection Vol. 1 arrived on the Switch final week, and Digital Foundry have now launched its technical evaluation of the complete assortment.

DF will get proper into it, claiming it “might, and may have been a lot extra”, explaining how the gathering presents Metal Gear Solid 1,2, and three with “restricted enhancements” over any earlier iteration of those video games.

“The first MGS, for instance, runs by way of an emulator on the similar decision and body price as the unique PS1 {hardware} again in 1998. And then MGS2 and three, on this case, boot up code primarily based on the HD assortment variations as first developed by Bluepoint in 2011 for Xbox 360 and PlayStation 3…each video games nonetheless run at a local 1280 x 720p within the Master Collection… the place it is PlayStation 5, Xbox Series X or Nintendo Switch, 720p is all we get right here…all of that is regardless of recommendations from Konami earlier than launch by way of the spreadsheet that these video games would possibly goal 1080p. In fact, it is disappointing.”

Here’s what else to anticipate from every recreation on Switch:

Metal Gear Solid

  • M2 developed port
  • base decision of 240p
  • nice texture warping
  • 30fps, with arduous drops to 20fps and below in first-person
  • European model 25fps paired with 50hz
  • audio hiccups

Metal Gear Solid 2

  • Same as HD Collection model launch in 2011
  • delay on codec dialogue diminished from 3 seconds to much less
  • Native 720p decision
  • Anti-aliasing high quality differs throughout platforms / seemingly none on Switch
  • The Switch leaves arduous geometric edges, solely uncooked 1280 x 720, untreated with out anti-aliasing
  • Seemingly no texture filtering utilized in any respect
  • Both anti-aliasing and texture filtering “urgently want fixing”
  • Docked and transportable 30fps Switch cap
  • Reduced body price impacts movement blur impact, particularly in first-person
  • uneven body pacing 16 and 50 milliseconds, creating jittery motion
  • flashes of 60fps, with doorways and lockers (unlocks to 60fps) – tied to recreation logic
  • Switch transportable, low 20s in cutscenes

Metal Gear Solid 3

  • Same/related as HD Collection model launched in 2011
  • Native 720p decision
  • Applies anti-aliasing throughout all platforms (Switch included), simply MGS2 that stands out
  • Texture filtering engaged for Switch
  • Docked and transportable 30fps Switch cap
  • Reduced body price impacts movement blur impact
  • Third recreation does enhance on plenty of technical points in Switch model

Digital Foundry sums up the gathering as a technical “disappointment”, however does recognize the actual fact all these video games have been included in a contemporary package deal. It additionally talked about how Konami is trying to enhance the expertise with some patch updates.

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