Home » The Witcher 3 Next Gen Update: three months on, I’m nonetheless not satisfied

The Witcher 3 Next Gen Update: three months on, I’m nonetheless not satisfied

by Genzo
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^ Stay tuned for our full video appraisal of The Witcher 3’s present state, stuffed with superb ultrawide footage!


The greatest little bit of PC gaming is having the pace and energy to have the ability to whack all the pieces on Ultra and marvel as your rig effortlessly spits out a silky-smooth rendition of no matter recreation it’s, with graphical options activated that will make the newest consoles wave somewhat white flag and soften right into a puddle of liquid comfort.


The worst bit is when you may’t whack all the pieces on extremely, and so must Fiddle: endlessly tweaking a bewildering array of switches and sliders to be able to discover the right steadiness between efficiency and visible constancy. Incessantly calibrating a bit of software program with all of the complexity of 1 that displays the standing of a nuclear reactor, not simply on your particular {hardware} configuration but additionally on your personal tolerances as a human being. Some folks don’t thoughts a little bit of display tearing if it unlocks some efficiency headroom. Others, like me, abhor it: it’s synonymous with “unplayable” so far as I’m involved. Some folks can take or go away raytracing. Me? If it’s there, I need it turned on, in any other case I’ll be wincing each time a display area reflection rudely disappears after I dare to tilt the digicam.


Geralt of Rivia in all his spectacular PC glory.


Now, that is all par for the course with high-end PC gaming: you pays some huge cash, you makes a number of decisions. But it tends to solely be an annoyance with the newest video games, and notably graphically intensive ones at that. Older video games are often those you may crank to your coronary heart’s content material. The Witcher 3, for instance, which has by no means been thought-about a slouch within the graphics division, used to fortunately run on my PC with all the pieces on max, in 4K ultrawide, with out dropping a single body. And it appeared wonderful whereas doing so, as a result of CDPR have a behavior of constructing their video games for tomorrow’s {hardware}.


Nutsack armour from The Witcher 3
One of probably the most divisive additions to the subsequent gen model is that this nutsack armour from the TV present, which I personally approve of, as a result of it means I get to jot down “nutsack armour” in articles fairly legitimately.


Well, so far as 2015 motion RPG The Witcher 3 goes, tomorrow got here to an finish final December. Unfortunately, for these of us attempting to get pleasure from 2022 motion RPG The Witcher 3, tomorrow is a approach off. The clock has been reset. It is not a cushty “whack all the pieces on Ultra+” recreation, however an “incessant fiddling till you come to a begrudging compromise” recreation. This is, frankly, distressing.


Let’s be clear: I’m not saying that the subsequent gen updates don’t look good. It appears to be like nice. The Witcher 3 is a recreation stuffed with gothic nooks, nobbly glass home windows, muddy puddles, and large our bodies of water surrounded by medieval towers and different pointy bits. It advantages vastly from the implementation of raytracing. But activating this flagship RTX characteristic comes, in fact, at a large efficiency value. On consoles, it tanks efficiency to unacceptable sub-30fps ranges. On PC, again in December, the primary rollout of the subsequent gen replace completely obliterated framerates throughout the board, prompting many person complaints and a big variety of gamers to roll the replace again and restore the earlier, completely satisfactory model.


Last gen Xbox model above, high-end PC model under. An train in how dramatic lighting can alter the temper of a scene, and likewise in how dimished the returns are when cranking up the constancy on a recreation that already appeared improbable.


Luckily the newest Witcher 3 patch, 4.02 on the time of writing, improves issues considerably: a much less intensive possibility has been added to the raytracing suite, somewhat ludicrously including a efficiency mode to the standard mode, and the entire thing usually performs so much higher. For my cash, I’ve discovered that it makes Witcher 3 with raytracing a viable prospect now, whereas earlier than it appeared like we’d have to attend for 5000 collection GPUs to get it working correctly.


The new efficiency setting within the raytracing choices makes an enormous distinction.


Which, as I’ve mentioned, is simply the character of high-end PC gaming. If you’re working the newest graphically intensive video games, you must anticipate – even with probably the most bleeding-edge {hardware} in the marketplace – to must do some tweaking to be able to hit the candy spot between constancy and efficiency in your explicit {hardware}.


But The Witcher 3 isn’t one of many newest graphically intensive video games. I performed it on a launch PS4 nearly a decade in the past. And although I perceive the deserves of maintaining all the pieces underneath the hood contemporary and updated, patching in help for the newest GPU improvements, making certain that the sport will nonetheless be a looker in 2034: I can’t assist however surprise if the features are actually price it. If the improved constancy on provide is sort of enhanced sufficient to justify this large reset of the clock that begins ticking when a brand new system-busting recreation is launched: a countdown to when the median PC spec catches as much as its ambitions, and everybody can get pleasure from it at its greatest.


Hierarch sq. within the Xbox One X model vs the present high-end PC model.


Are the end result price it, ultimately? In my coronary heart of hearts, I don’t suppose they’re. And I don’t need to be misunderstood right here: I believe real-time raytracing is without doubt one of the most fun options to hit the GPU area in years. It’s been one thing of a holy grail in online game graphics for many years – I keep in mind studying about early Quake demos of the tech in PC Gamer within the early 2000s – and to be residing at a time the place we’re on the cusp of it being the usual in how recreation engines deal with shadowing and reflections is genuinely very cool. It might basically change how recreation worlds are designed. It might conceivably result in new gameplay experiences that bear in mind the very nature of how mild behaves.


There’s clearly much more positive element being rendered within the costlier model of the sport, however with out an A/B comparability you’d scarcely discover the distinction whereas truly having fun with the sport.


But within the case of The Witcher 3, it looks like we had one thing that appeared stunning and ran superbly, and now it’s been meddled with. After a number of days of messing round with the settings on my machine, I believe I’ve bought it to a spot the place I could make peace with how easily it runs vs how good it appears to be like. In reality, I believe the very best and most stress-free compromise is just to play it on the Xbox Series X in efficiency mode. Which, by way of visible bells and whistles, isn’t far off what we had with the Xbox One X efficiency mode on the earlier model when working on this {hardware}. That’s the mad factor: The Witcher 3 was so prescient in its future-proofing that the final gen model pulled off a stunning 4K60 presentation on {hardware} that wasn’t even conceived of when it launched.


When the subsequent gen replace was introduced, I questioned out loud if The Witcher 3 even wanted one. Lots of people thought it was a silly query. But over three months because the debut of the brand new and improved recreation, I’m nonetheless not satisfied. Ask me in 2033, I suppose.

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