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The Last of Us Multiplayer May Host 40 Participant Lobbies

by Genzo
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Recent reviews declare that the event of Naughty Dog’s deliberate standalone The Last of Us multiplayer was lifeless following QA staff layoffs, although we haven’t gotten any official affirmation from the studio or PlayStation but. Assuming that the mission continues to be in growth, the LinkedIn profile of a former Naughty Dog worker means that the sport may characteristic 40 participant lobbies.

As reported by Gaming Bolt, the LinkedIn profile of Ian Blake, a former affiliate recreation designer at Naughty Dog, reveals some particulars a few secret multiplayer title that he was engaged on whereas on the PlayStation studio. Unless Naughty Dog has one other multiplayer recreation in growth, it’s protected to imagine that that is referring to the multiplayer for The Last of Us.

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In Blake’s description, the sport designer states:

“Designed and applied a number of methods and set items and refined them by common playtests and suggestions. Worked in a devoted host setting, designing and optimizing for as much as 40 shoppers.”

Hosting as much as 40 gamers means that The Last of Us multiplayer recreation might be fairly an formidable one in comparison with its earlier Factions mode, supporting dozens of gamers without delay on a presumably massive map (or maps). Unfortunately because the reviews in regards to the recreation’s quiet cancellation surfaced, it’s exhausting to be excited in regards to the mission with out understanding if it’s nonetheless on Naughty Dog’s schedule or if the studio has shifted its assets over to its stronger single-player choices.

As for what’s subsequent from the acclaimed developer, it’s anybody’s guess. Some reviews recommend that the corporate is presently engaged on The Last of Us Part 3 whereas others assume that it could be engaged on a brand new IP that was teased by The Last of Us Part I. This fantasy-themed journey recreation was teased way back to January 2021.

Source: Gaming Bolt

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