Home » Temtem replace out now (model 1.5.1), patch notes

Temtem replace out now (model 1.5.1), patch notes

by Ethan Marley
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Temtem update 1.5.1Temtem update 1.5.1

Another replace has gone dwell for Temtem, and the sport is now at model 1.5.1.

Much of the replace includes steadiness changes and fixes. On prime of that Ignoramus Cloack is not a singular merchandise and a few enhancements have been made.

Here’s the complete rundown:

Temtem replace model 1.5.1 patch notes

New Stuff

  • The Ignoramus Cloack is not a singular merchandise! You’ll be capable to acquire a second one within the Pansun route.

Improvements

  • We’ve reviewed a really, very lengthy listing of emotes (49 on browsing board/skates, 31 sitting/espectating) to allow them to be used throughout spectating, sitting, browsing and crystal-skating! Try your favourite emotes to see in the event that they made the listing.
  • Lair Bonuses will now enhance relying on the group measurement, to make Lairs extra attainable.
    • 1-player Lairs may have 3 instances the Bonuses, and 2-player Lairs may have twice the Bonuses.

Balance

PvE

  • We’ve decreased the quantity of Synstars wanted to revive in some components of the Mythical Lairs for all events of 1 or 2 gamers.
    • This will solely happen when you’re within the second half of the Lair.
    • Amount of Synstars wanted 4 ⇒ 3.
  • We’ve decreased the probabilities of getting Neutral or Crystal Tems within the Pansun Sanctum Lair.
  • We’ve elevated the probabilities of getting Water, Nature and Digital Tems within the Pansun Sanctum Lair.
  • The Nature to Toxic bonus has been modified to Toxic to Nature within the Pansun Sanctum Lair.
  • DEF and SPDEF of Lair Boss Galios has been decreased on a 15%.
  • We’ve adjusted the scaling up of Synstars required in DigiLairs.
    • As introduced in 1.4, DigiLairs had been going to require 1 additional Synstar, however surprising implications brought about the scaling to go haywire.
    • You’ll be required 10 Synstars in base issue, and 13, 15, 16 and 18 as you enhance the issue and rewards.

Fixes

All platforms

  • Fixed a tough lock when utilizing synergy Swarm Aird if the Temtem was underneath 50% of their well being.
  • Fixed a softlock in Lairs if one other Lair participant disconnects.
  • Fixed a softlock when utilizing the Piercing Wheel method with Mimit within the Randomlocke mode.
  • Fixed a softlock when utilizing the Rotten Goo method with Mimit within the Randomized and Randomlocke modes.
  • Fixed a softlock when evolving a Tem earlier than leaving the Lab within the Randomized and Randomlocke modes.
  • Fixed a smooth lock in DigiLairs brought on by Trades being accepted.
  • Fixed a softlock brought on by having the ability to begin a battle in opposition to the DigiLair’s boss for those who had no legitimate Temtem in your squad.
  • Fixed a black display if the participant receives a Tem via commerce in a Lair if their Squad was already full.
  • Fixed a black display if the participant suffers a reconnect on the similar time a fishin encounter pops up.
  • Fixed getting caught seeing the Backpack for those who had been intercepted by a Laser within the Cipanku Dojo, and a number of consequential malfunctioning.
  • Fixed Lair Offering Nodes all the time requesting and rewarding the identical kind of parts.
  • Fixed the FreeTem! Kudo that wasn’t finishing correctly.
  • Fixed not seeing the entry pop-up for brand new zones underneath sure circumstances, and thus these zones not counting for the Explorer Kudo.
  • Fixed some Weekly Challenges not being progressed by encounters in an Umbra Radar till the participant relogged. It will now correctly observe your progress.
  • Fixed some cases the place the weekly Koish quest wasn’t being accomplished correctly for some gamers.
  • Fixed some Techniques with recoil not exhibiting correctly in recreation, and the Tem showing to remain alive after utilizing it. This was the case for Kinu’s Sacrifice.
  • Fixed that once-per-battle Gears may re-activate after Galios revives due to its traits.
  • Fixed Shuine’s Horn not altering the Toxic kind strategies into Water kind strategies.
  • Fixed 0b10’s Source Replicator not activating when the ally joins the battle carrying the Morale-Boosting Whip.
  • Fixed Galios reviving via any of its Traits regardless of Tyranak’s Intimidator being energetic on the time.
  • Fixed Mimit changing into untargetable if it dies to Doom whereas being reworked into Galios.
  • Fixed Hedgine’s Going away reward trait not activating if the Hedgine had fainted because of injury brought on by something apart from Techs.
  • Fixed that Gears which might be activated upon entry are solely being introduced throughout the first flip of fight.
  • Fixed Galios’ Traits altering in Showdown if they’d been triggered throughout the earlier fight.
  • Fixed some unvalid strategies in Shuine’s preset package in Showdown.
  • Fixed the sport’s AI contemplating Electromagnetism a optimistic Technique.
  • Fixed being unable to see the Details part of any egg created between sure subtypes of Chromeon and Koish.
  • Fixed dropping the energy/weak point indicator on Temtem the participant had registered as Umbra.
  • Fixed not seeing the correct amount of Umbra within the Tamer Info of one other participant.
  • Fixed some Unique bonuses stacking throughout Lairs.
  • Fixed Chromeon and Koish dropping their sub-typing if we traded them throughout a Lair.
  • Fixed having the ability to spam Trade requests to an consumer presently in battle in a Lair.
  • Fixed having the ability to shut the Shop for an additional Player in a Lair if a commerce request was despatched and canceled.
  • Fixed seeing your Temdeck empty after opening it following a Lair the place you had initiated a Trade.
  • Fixed a state of affairs the place gamers wouldn’t be capable to see the Trade UI if they’d shortly cancelled and despatched a brand new Trade request.
  • Fixed not seeing a Tem because the selectable DigiLair boss if we have already got each the Umbra and Luma model for that Tem.
  • Fized that reconnecting throughout the Safari exercise will make our geared up Gears not present throughout the remainder of the exercise.
  • Fixed the Fusion and Fomuball emotes visually disappearing from a participant’s Inventory when in a Co-op celebration.
  • Fixed having the ability to skip a quest of the Main Story, which might then lock the participant out of utilizing the Matter Transfer Drones.
  • Fixed having the ability to skip some battles after the Lochburg cinematic for those who’re retrying it.
  • Fixed being unable to correctly navigate a Tem’s moveset with a keyboard or a controller if the Tem is lacking a Tech.
  • Fixed the NICE bug that brought about the Goolder mount to stroll wonky after strolling via inclines.
  • Fixed an error if the participant suffers a reconnection whereas scrolling via their Inventory.
  • Fixed the very humorous bug the place characters would get an enlarged head whereas enjoying an emote.
  • Fixed the Shining Colors Seal not reproducing and inflicting the Temtem intro animation in battle to be skipped.
  • Fixed the Soundwaves Seal not reproducing its sound results.
  • Fixed some distorsion on Saipat’s head.
  • Fixed some lacking textures within the partitions of Telobos, and the Sea-Queen’s Aquarium.
  • Fixed two housing layouts (Cozy house floorplan and Comfy nook format) had been exhibiting improper corners, improper partitions and the intense pink coloration of default property.

All gamers on Switch can obtain the Temtem model 1.5.1 replace now.

Source

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