Home » Sony Rolling Out Accessibility Tags On PlayStation Store for PS5

Sony Rolling Out Accessibility Tags On PlayStation Store for PS5

by Ethan Marley
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Sony has introduced will probably be rolling out Accessibility Tags on the PlayStation Store on the PS5 this week.

The firm defined within the newest PlayStation Blog publish that Accessibility Tags give sport builders an opportunity to inform all PS5 gamers what accessibility options are supported of their video games as they flick thru every sport hub on the PS Store. There are 50 Accessibility Tags throughout six classes — Visual, Audio, Subtitle and caption, Control, Gameplay, and Online communication — that devs can select so as to add to their video games, relying on what gamers want.

For instance, the Accessibility Tags beneath the Visual class embrace clear textual content, giant textual content, shade alternate options, audio cues, and directional audio indicators. The tags beneath Controls embrace button remapping, thumbstick sensitivity, and the flexibility to play with out button holds, speedy button presses, or movement controls. The Online communications class has solely two tags: textual content or voice chat transcription and ping communication.

The Accessibility Tags will likely be proven on varied sport pages for PS5 and PS4 video games at launch. Some of the notable video games embrace:

Some video games are playable on the PS5 and PS4, however the tags which are accessible within the PS5 model might not be featured within the PS4 model. The PS5 model of Ghost of Tsushima: Director’s has 30 tags, whereas the PS4 model has 29.

The Accessibility Tags characteristic is a part of Sony’s efforts to make gaming accessible for gamers with disabilities. Back in January, it introduced an accessibility controller equipment codenamed Project Leonardo, which permits gamers with restricted motor management to map buttons to any supported operate or map two capabilities to the identical button in order that they’ll play comfortably for longer intervals of time.

The controller equipment can be utilized by itself, or paired with one other Project Leonardo controller or DualSense controller.


Cristina Alexander is a contract author for IGN. She has contributed her work to varied publications, together with Digital Trends, TheGamer, Twinfinite, Mega Visions, and The Escapist. To paraphrase Calvin Harris, she wears her love for Sonic the Hedgehog on her sleeve like a giant deal. Follow her on Twitter @SonicPrincess15.

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