Home » Sonic Team unleash a brand new Sonic Frontiers replace fixing points from free DLC

Sonic Team unleash a brand new Sonic Frontiers replace fixing points from free DLC

by Ethan Marley
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The Sonic Team, sadly, dropped the ball on the ultimate content material replace for Sonic Frontiers, drawing criticism on social media from customers unimpressed with the issue and it merely felt rushed to fulfill a deadline. Thankfully, they haven’t walked away from the 3D platformer and have launched a brand new replace at present which ought to please homeowners of the sport. Interestingly, it has emerged that this replace was set to repair one situation {that a} buyer contacted them about, however they thought they might push the boat out and work on different enhancements in Frontiers. These patch notes are translated from Japanese by Sonic Stadium:

The following fixes are particular to simple mode:

  • The stage design for the trial towers has been modified.
  • The trials of the 4 Koco masters have been made simpler, and Sonic’s assault energy has been adjusted.
  • King Koco’s trial has been made simpler. You begin with 600 rings as a substitute of 400 and the titans have been made weaker. Sonic’s excellent parry now lasts for much longer. We’ve additionally obtained unconfirmed experiences that excellent parry has been made extra beneficiant within the different problem modes. This will not be talked about within the patch notes, and I can’t inform.

The following apply to all difficulties:

  • Pink panels will now respawn after a sure period of time or distance. This will likely be a giant assist for the second trial tower.
  • When Amy, Tails and Knuckles are leveled up, the assault and protection parameters of sure strategies will likely be elevated.
  • Amy, Tails and Knuckles excellent parry is now extra beneficiant, and way more beneficiant in simple mode.
  • Cyberspace adjustments will reset your time when you die with out hitting a checkpoint.
  • The patch notes point out different bug fixes. The just one particularly talked about is a glitch that precipitated audio to not play throughout sub-events.
  • Knuckles glide now has no wind up animation and might flip a lot tighter. Knuckles’ glide is considerably higher now, and far nearer to his Adventure period maneuverability.


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