Home » Overwatch 2 devs say bringing PVE content material to Switch was a “fairly massive headache”

Overwatch 2 devs say bringing PVE content material to Switch was a “fairly massive headache”

by Ethan Marley
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Overwatch 2 has been accessible to play on a number of platforms, together with the Nintendo Switch, for nearly a whole 12 months now, although it’s value noting that the sport solely left Early Access per week in the past. Nevertheless, the sport has been getting up to date with a gradual stream of content material ever since.

One of the hurdles that Blizzard needed to cope with throughout the sport’s Early Access section was PVE content material. According to the devs, coping with this on the Nintendo Switch was notably tough. Senior Game Designer Dylan Snyder mentioned to Dexerto that “We needed to develop new instruments and methods to do lots of reminiscence clear up. For PVP maps, issues are on on a regular basis as a result of gamers are round the entire time. But [for PVE] we needed to do lots of completely different methods. “Basically, what I’ve been doing just lately for the missions is ensuring I’m closing off sections, unloading elements of the map, issues like that that we don’t historically have to fret about for PVP”.

Still, regardless of the problems, Snyder says that “we wish to assist Switch”. It’s simply that, in response to Snyder, “that’s the largest bottleneck we now have. “The good factor is that if it runs on Switch, it’s going to run fairly effectively on the whole lot else. So it’s virtually a pleasant bottleneck we now have, in a bizarre, roundabout manner”. They mentioned they have been in a position to pull it off, nevertheless it wasn’t simple. Snyder even says that “It’s been a fairly large headache”.

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