Home » Narrative Director ‘Fought’ with Game Producer to Embody Alamut Castle within the Game, Right here is Why

Narrative Director ‘Fought’ with Game Producer to Embody Alamut Castle within the Game, Right here is Why

by Ethan Marley
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Assassin’s Creed Mirage is the subsequent huge instalment to Ubisoft’s franchise, and it arrives tomorrow on October 5. The upcoming title features a location that has been integral to the lore of the franchise.

For those that have no idea, Alamut Castle is the placement we’re speaking about, and this location has been talked about a number of occasions within the earlier video games. It was initially a stronghold for the Hidden Ones, which later turned the Brotherhood of Assassins. The location has nice significance within the lore of the Assassin’s Creed franchise and followers would love to go to this location as it’s set round Baghdad.

Through an interview with GamesRadar, Assassin’s Creed Mirage’s narrative director, Sarah Beaulieu, revealed that she “fought for Alamut although the producer was not glad about it.” Beaulieu added that this was “a chance to pay homage to the franchise” and the group would’ve been unhappy in the event that they “had missed that chance” as “Alamut is huge within the Assassin’s Creed lore.”

Furthermore, although Assassin’s Creed Mirage is a standalone story, Alamut is being added for the followers who’ve invested hours throughout all of the AC video games previously 15 years. Beaulieu provides that individuals who have performed the earlier video games “know what’s in Alamut and what it’s”, however they’ve additionally made some new inclusions to the placement and added “new ranges of details about Alamut.” Beaulieu concluded by stating that there are “tales to inform in Alamut”, and he or she is hoping that “followers dig into each element.”

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