Home » Modern Warfare 3’s Open Combat Missions should die, however one degree ought to be saved

Modern Warfare 3’s Open Combat Missions should die, however one degree ought to be saved

by Genzo
0 comment

Even earlier than Modern Warfare 3 got here out and everybody spent sufficient time with it to see simply how completely mediocre it’s, it was simple to see that the so-called Open Combat Missions have been going to be the weakest a part of what already seemed like a hole marketing campaign.

Weeks after ending that marketing campaign, one mission specifically continues to stay in my thoughts, although – and it’s one which I might like to see expanded upon in future video games, and even was its personal recreation mode.

For the uninitiated, Open Combat Missions have been revealed forward of the sport’s launch as a brand new kind of a extra open-ended mission. The pitch was that the open nature of them would permit the participant to select their ways, and determine find out how to method every goal/what instruments to make use of or scavenge for.

That all ended up being a bunch of guff, after all. Open Combat Missions have been primarily reused areas from Warzone’s Verdansk map, with some primary aims like bomb defusal or merchandise retrieval thrown in alongside only a few (and obnoxiously repeating) strains of dialogue from characters off-screen.

Only a few these missions have been set in unique areas, and just one made one of the best use of the format: Highrise. The setup for Highrise is kind of easy; you’re requested to ascend the titular highrise as you chase after the villain’s sidekick. Your path to the highest is rarely clear, and the hazards you may encounter aren’t instantly apparent, both.

This ambiguity is on the core of what makes Highrise Modern Warfare 3’s standout mission. As with most OCMs (that’s Open Combat Missions, in the event you aren’t following), you don’t begin with all the mandatory instruments that mean you can navigate the map successfully, although you usually don’t need to do a number of looking out to search out them. Indeed, you might even select to disregard them altogether, and also you’d nonetheless be capable of end these missions with out an excessive amount of bother.


It additionally helps that Highrise has a few of the finest environment. | Image credit score: Activision, VG247

Highrise, too, does this, beginning you off with out an Ascender – and also you’ll rapidly see why you actually, actually want one. Each ground you rise to hides a number of unknown variables, each in degree and in encounter design. One ground may need the steps resulting in the following one blocked off, forcing you to search out an alternate path.

Say, you look out the window and see a rope, but it surely’s ineffective in the event you don’t have an Ascender. ‘There have to be one other strategy to rise up, then’, you suppose. That is at all times true, however the recreation not often reveals its hand. In sure circumstances, you may must drop down a ground to get to a scaffolding that takes you to the ground you really wish to get to.

There’s clearly an environment friendly path by means of Highrise, and it’s one you’re going to establish the extra instances you replay it. But it’s additionally designed to be completed with out discovering the essential instruments that may assist you to navigate.


You’re actually going to want to search out that Ascender.Image credit score: Activision, VG247

If you’re combat-minded, you’re going to get pleasure from clearing these kill rooms slowly as you make your strategy to the highest. A variety of open areas (like balconies or rooms with damaged partitions) will even expose you to snipers and guards posted up across the interior perimeter. Maybe they’re chilling close to some ledge on a ground you skipped, or perhaps they’re above you at an angle sharp sufficient to make it laborious so that you can simply see, and kill, them.

There’s this fixed risk of indoor and outside hazard, on prime of the problem of traversal. If you get overwhelmed and blindly rush right into a room, you may end up uncovered to the snipers. Or, you may find yourself dying to a tripwire, which might have been simple to see had you not simply barged by means of the door hanging on for expensive life.

As the Ascender does with navigating the constructing, the Plate Carrier Upgrades mean you can survive gunfights for longer. Someone who didn’t discover the previous – or didn’t trouble attempting – can simply toughen up and take each ground at a time, counting on their further armour to guard them. While a extra stealthy participant might as an alternative keep away from enemies altogether and make good use of the Ascender to flee and attain the highest for the large struggle. Or, you may have a mixture of each.


Ladders can take you the place you’ll want to go, however they don’t seem to be at all times simple to see. | Image credit score: Activision, VG247

As thrilling as Highrise is, after all, it stays a scripted mission whose varied encounters and gadgets will at all times be in the identical place each time. This is the proper pitch for a rogue-lite mode that randomises merchandise placement, traps, enemy encounters, and even the aims themselves.

Imagine a weekly problem tied to clearing that mission, the place you go in anticipating one thing completely different every week. There’s a fair larger and extra bold recreation mode that’s solely constructed round delivering completely different missions that every one observe the identical format, which could possibly be the evolution the basic Spec Ops mode wants – particularly in the event you add co-op to the combination.

In a recreation that’s been so roundly disappointing for therefore many different causes, Highrise represents nice understanding of the OCM format that really justifies its existence. In this one mission, you may see how the collection may, really, have a brand new blueprint future video games might construct upon.

You may also like

Leave a Comment