Home » Modern Warfare 3 Devs Tout ‘Traditionally Low Crash Charges,’ Talk about Updates to SMGs and Different Function

Modern Warfare 3 Devs Tout ‘Traditionally Low Crash Charges,’ Talk about Updates to SMGs and Different Function

by Ethan Marley
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Modern Warfare III’s launch had “traditionally low crash charges” for a Call of Duty sport, Sledgehammer builders say. They additionally hinted at modifications that may be coming to Modern Warfare III sooner or later, and dropped some info on the upcoming Season 1 throughout an hour-long interview with content material creator Repullze.

Sledgehammer’s Adam Iscove, Senior Development Director, and Greg Reisdorf, Multiplayer Creative Director on Call of Duty: Modern Warfare III, claimed the controversial sequel was “traditionally secure at launch,” however that they’re conscious of ongoing server points like packet bursts and can proceed to work on and optimize them. 

Perhaps extra vital for the Call of Duty group, nevertheless, was Iscove and Reisdorf’s willingness to speak brazenly in regards to the state of Modern Warfare III, the suggestions Sledgehammer is receiving from the group, and modifications that shall be coming to the sport sooner or later.

One of essentially the most substantial subjects  they touched on was how motion has modified from Modern Warfare III’s beta. In the beta, stamina began to regenerate when you had been sliding. Now, stamina regeneration pauses when you’re sliding and solely restarts as soon as the slide has accomplished. Iscove and Reisdorf stated {that a} stamina bar can be added to the HUD within the close to future to assist gamers handle it extra precisely. They additionally stated they’re seeking to convey again bunny hopping “in some type” in Modern Warfare III, which is one thing the group has been asking for.

Iscove and Reisdorf additionally talked about a number of different options they’d prefer to convey to the sport. The core subject, nevertheless, is time. Sledgehammer is attempting to mitigate this considerably with the experimental playlist, which permits the studio to “flip switches” and take a look at and implement concepts rapidly in the event that they’re well-received by the group. It additionally helps the studio get an thought of what appeals to the completely different elements of Modern Warfare III’s playerbase.

Iscove and Reisdorf additionally talked about that a number of points of Modern Warfare III are present process modifications within the close to future primarily based on group suggestions. Those embody: 

  • Changes to the Firing Range supposed to repair a glitch the place dummies have 100 well being as an alternative of 150 
  • Tweaking or eradicating a number of the goal help choices for higher stability
  • Changes in the best way weapons, significantly SMGs, which the group feels are underpowered, are tuned
  • Allowing gamers to bind dive and slide to completely different buttons. 

In addition, additionally they addressed issues like Weapon Prestiges and bonus camos, each of which Sledgehammer wished to convey again however couldn’t as a result of time constraints, although they didn’t rule out bringing both again sooner or later.

All instructed, it was a remarkably detailed and open podcast, and each Iscove and Reisdorf expressed curiosity in doing one thing prefer it once more to allow them to connect with the Modern Warfare III group extra immediately. 

This degree of transparency might be for the perfect as a result of Modern Warfare III is off to one thing of a rocky begin. We described the marketing campaign as “boring” in our overview and didn’t suppose there have been “sufficient content material or novel concepts in play to justify a complete new Call of Duty” within the multiplayer. Zombies mode suffers related points. In our overview, we stated it was “undercut by means an excessive amount of time spent grinding for gear wanted to outlive the extreme enemies within the heart of the map, busywork story targets, and crashes that may kill any want to play.”

Suffice it to say, followers haven’t been significantly proud of Modern Warfare III at launch. Activision has already needed to pull maps as a result of fan complaints about spawns, and it takes practically 76 hours to grind out Modern Warfare III’s most coveted camo. Even the patches attempting to repair Modern Warfare III’s points have had issues, with some fixes delayed to the following patch.

Sledgehammer clearly has their work lower out for them. If nothing else, although, this podcast proves Sledgehammer is taking accountability, listening, and open to implementing suggestions. And primarily based on the quantity of Ws posted in Repullze’s chat as soon as every thing was over, the group may be very, very comfortable about that.

Stay with IGN for extra updates on Modern Warfare III as we head into the vacations. For extra on Modern Warfare III, try our guides for the Best Modern Warfare III Loadouts and Class Setups, our information to Modern Warfare III’s Zombies Mode, and extra.


Will Borger is a contract author at IGN.

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