Home » Microsoft HoloLens By Example: Create immersive Augmented Reality experiences

Microsoft HoloLens By Example: Create immersive Augmented Reality experiences

by Alita Grey
0 comment

Microsoft HoloLens By Example: Create Immersive Augmented Reality Experiences

What is Microsoft HoloLens?

Microsoft HoloLens is a mixed reality device that allows users to interact with digital content in their real-world environment. It uses advanced sensors and high-definition holographic lenses to overlay 3D holograms onto the user’s physical surroundings, creating an immersive and interactive augmented reality experience.

Creating Immersive Augmented Reality Experiences

With Microsoft HoloLens, developers have the opportunity to create immersive augmented reality experiences that can be utilized across a wide range of industries and applications. Whether it’s for gaming, education, healthcare, or enterprise, the HoloLens offers a unique platform for building cutting-edge AR applications.

One of the key advantages of developing for the HoloLens is the ability to harness the power of spatial computing. This means that developers can create applications that respond to user gestures, voice commands, and spatial understanding, allowing for a more natural and intuitive interaction with digital content.

In addition to the device’s spatial mapping and tracking capabilities, the HoloLens also features advanced sensors such as depth cameras and microphones, which enable developers to create experiences that are both immersive and responsive to the user’s environment and inputs.

Getting Started with HoloLens Development

Microsoft HoloLens By Example is a comprehensive guidebook that provides developers with the knowledge and tools needed to start building their own immersive augmented reality experiences for the HoloLens. The book covers a wide range of topics, from setting up the development environment to creating interactive holographic applications.

One of the key features of the book is its hands-on approach, which emphasizes learning through practical examples and projects. Readers will have the opportunity to work through a series of engaging tutorials that cover essential concepts such as spatial mapping, gesture recognition, voice commands, and spatial sound.

Throughout the book, developers will learn how to leverage the capabilities of the HoloLens to create a variety of immersive AR experiences, including interactive holographic games, educational applications, and enterprise solutions. The book also covers advanced topics such as spatial anchors, shared experiences, and holographic storytelling.

The book’s approach is accessible to developers of all skill levels, whether they are new to AR development or experienced programmers looking to expand their skill set. The tutorials in the book are accompanied by detailed explanations and code samples, making it easy for readers to follow along and apply what they’ve learned to their own projects.

Conclusion

Microsoft HoloLens By Example is a valuable resource for developers who are interested in creating immersive augmented reality experiences for the HoloLens. The book provides a comprehensive overview of the device’s capabilities and features, as well as practical guidance for building compelling AR applications. With its emphasis on hands-on learning and real-world examples, the book equips developers with the knowledge and skills needed to unleash the full potential of the HoloLens for creating immersive AR experiences.

Product Description:

| Key Features | Book Description | About the Author |
| — | — | — |
| – Create AR apps for HoloLens platform | – Introduction to HoloLens platform | – Joshua Newnham, lead design technologist at Method|
| – Utilize Unity SDK for HoloLens | – Demystify HoloLens and Mixed Reality | – Previous roles at Masters of Pie and Razorfish |
| – Explore gesture control, visual mapping, voice command | – Create four independent examples using DirectX and Unity | – Interest in AI, VR/AR, and digital solutions |
| – Implement spatial mapping and gesture control | – Learn to implement spatial mapping, incorporate spatial sound | – Focus on interaction with computers and creating intuitive systems |
| – Use Unity 5 SDK for HoloLens | – Create apps with the Unity 5 SDK | – Experience in designing and developing VR and AR experiences |
| – Enhance experience with spatial sound | – Blend virtual and physical world | – Designing and developing digital solutions to improve daily lives |
| – Integrate voice commands into HoloLens projects | – Implement user interface in Mixed Reality | |
| – Experiment with real-world understanding techniques | – Make holograms interact and react to physical environment | |
| – Deploy apps to HoloLens device and Emulator | | |
| – ASIN: B01MYXJFXA | Publisher: Packt Publishing | |
| – Publication date: August 31, 2017 | File size: 23932 KB | |
| – Language: English | Print length: 574 pages | |

Product Rating: 5

Price: $29.99
(as of Nov 28, 2023 02:26:53 UTC – Details)

Disclaimer: This blog post may contain affiliate links for products sold on Amazon.com. If you make a purchase through one of these links, we may earn a small commission at no additional cost to you. All opinions expressed here are our own and we only promote products that we have tested and believe in. The Univer Geek Team

You may also like

Leave a Comment