Home » Lords of the Fallen Patch 1.1.224 Makes Huge Modifications to the Soulslike

Lords of the Fallen Patch 1.1.224 Makes Huge Modifications to the Soulslike

by Ethan Marley
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Lords of the Fallen patches are coming in thick and quick. The newest brings Hexworks’ Soulslike as much as model 1.1.224 and makes massive modifications to the sport.

The greatest change right here is to New Game Plus. In a put up on Steam, Hexworks defined the change: “From as we speak’s patch onward, now if you full your preliminary playthrough, you may be offered with a brand new possibility earlier than embarking in your subsequent runthrough; you’ll be able to both progress on to the following consecutive New Game (when you’ve simply accomplished NG+1, you’d transfer onto NG+2), or you’ll be able to replay the present NG on the similar issue, albeit retaining your character, gadgets and development, however resetting all the world, together with NPCs and questlines. This will permit trophy hunters and completionists to hunt out any excellent duties with out having to deal with elevated issue, ought to they so select.”

Another patch is deliberate for Thursday, October 26 which is able to make additional updates to t New Game Plus mode. Again, Hexworks defined: “Instead of eradicating all vestiges (because it does at present), NG+1 will solely see a couple of disappear whereas protecting the important thing areas intact. In NG+2, a couple of extra will disappear, after which in NG+3 all however the primary HUB (Skyrest Bridge) and Adyr’s Shrine vestige will disappear. This means, our preliminary imaginative and prescient stays intact however is extra of a gradual adaptation, awaiting those that search growing ranges of problem.”

Hexworks introduced it has began designing the “NG+ modifier system”, which lets gamers absolutely customise their NG+ expertise, whether or not that’s retaining all vestiges, protecting only a few, or eradicating them utterly. It may even embrace different enjoyable modifiers like a “hardcore” mode (one dying = permadeath), merchandise randomisers, enemy randomisers, and many others. “The characteristic set is but to be absolutely outlined, however our present intention is to launch the modifier system earlier than the top of the yr,” Hexworks stated.

Elsewhere, the most recent patch tackles enemy density. Hexworks has improved the ‘leashing system’ by additional limiting how far enemies will pursue gamers from their spawn level. “This helps stop giant crowds of enemies from relentlessly pursuing the participant when dashing by means of a stage,” Hexworks stated.

Again, additional enhancements are approaching this in Thursday’s patch, together with decreasing the variety of enemies current in areas the place gamers most wrestle. “These enemies will probably be eliminated in your preliminary playthrough, however will stay in NG+, in line with the tougher expertise gamers are searching for,” Hexworks stated.

“Additionally, we’re going to tweak some crowd behaviours so enemies is not going to swarm gamers as typically; a number of enemies will now not land hits on the similar time,whereas enemies may even be rather less aggressive when swarming the participant in higher numbers.”

We even have an replace on crossplay, which is because of launch on consoles as we speak, October 23, then on all platforms on Thursday.

Lords of the Fallen gamers have complained in regards to the recreation’s efficiency since launch, and Hexworks has additional improved issues with this patch. “Our fixed efforts for improved GPU stability are paying off, and we see that proper now, the numbers have been decreased drastically from launch, to lower than one third of what they had been day one, but nonetheless affecting 4 % of our gamers every hour,” Hexworks stated.

“We are diligently addressing the remaining 0.28% of crashes stemming from recreation code, whereas additionally collaborating carefully with Nvidia, AMD, and Epic to resolve any excellent points reported by gamers by means of Sentry.” More “key enhancements” are anticipated to roll out from now this Thursday, Hexworks added.

And a closing phrase on misplaced development: Hexworks stated it’s “diligently” engaged on an answer for affected gamers. “We’re organising a staff you’ll be able to ship your corrupted saves/downgraded characters to, which is able to reply by offering your saves with the required vigor to revive characters as much as the extent they had been earlier than the glitch,” Hexworks defined.

Lords of the Fallen 1.1.224 Patch Notes:

NG+

  • Added a brand new NG+ possibility that resets the sport world, permitting you to restart together with your present character stage in the identical world.

Enemy Density

  • We’ve improved the leashing system the place enemies will cease pursuing you after a sure distance (varies by scenario). This prevents overwhelming crowds of enemies when you rush by means of a map part.

Visuals

  • Fixed fog card artifacts in areas just like the Manse of the Hallowed Brothers chapterhouse when Frame Generation was enabled.

In IGN’s Lords of the Fallen evaluate, we stated: “Lords of the Fallen is a good soulslike, and its killer new thought of swapping between two variations of the world to resolve puzzles and slay enemies is a superb twist to set it aside from the pack. That idea is sadly hamstrung by quite a few, extremely annoying technical points and weak boss fights, however superior explorable areas and unbelievable buildcrafting greater than make up for these shortcomings.”

Check out IGN’s Lords of the Fallen information for assist with the sport.


Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can attain Wesley at [email protected] or confidentially at [email protected].

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