Home » Konami’s Christian Spears explains Super Crazy Rhythm Castle

Konami’s Christian Spears explains Super Crazy Rhythm Castle

by Ethan Marley
0 comment

It’s tremendous. It’s loopy. And it releases this week.

Super Crazy Rhythm Castle is being launched for the Nintendo Switch on Tuesday, November 14th. You might not know what to anticipate from this rhythm/puzzle/get together/motion sport from Konami, and that’s completely comprehensible; I had an hour-long hands-on session with it again in August, and nonetheless didn’t know fully what to anticipate myself!

Thankfully, I used to be in a position to sit with Konami model supervisor, Christian Spears, after taking part in the sport, and he was sort sufficient to reply some questions to assist us type all of it out.

Kirk: What would you prefer to say to introduce this sport to individuals who do not know what they’re coming into?

Christian: So, Super Crazy Rhythm Castle is an escape room-esque rhythm sport the place you clear up totally different puzzles and, on the similar time, play an incredible unique soundtrack. You have a colourful solid of characters that you just play in opposition to this imply king known as King Ferdinand. He’s attempting to guard his crown. He took it from prior kings. So, now you’re going by means of this loopy fortress the place he has traps and various things for you when you play music on the similar time.

Kirk: I didn’t get too far into it, however there have been components the place the rhythm sport is going on when you’re fixing puzzles.

Christian: Yes.

Kirk: What’s one of the best ways for gamers to deal with that? Are they calling out, “You do that, I’ll do that?” And how would that be dealt with in on-line multiplayer?

Christian: So, there’s on-line multiplayer, sofa co-op, and single participant. For single participant, the objective is to have actually good multitasking skills the place you’re bouncing backwards and forwards attempting to unravel every of those totally different points. One of them is obstructing the meter from transferring when you’re attempting to do the rhythm portion. So, you need to be actually, actually fast deciding the way you’re going to get sure issues accomplished. Timing’s going to matter.

For multiplayer, we’ll discuss sofa co-op first.You’ve received to be actually in sync and calling issues out. Talking to your folks and saying, “Hey, I’m going to go get this. I’m going to go get this.” And typically, you may need that good friend who’s like, “No, I’m going to get this,” and it creates all this backwards and forwards enjoyable.

Online co-op positively will add just a little bit extra chaos and craziness to it. But, positively, some folks—at the same time as we noticed right here—have been actually in sync and it simply labored out for them. Even with that chaos, it’s a part of the enjoyable. Even when you don’t have that sync on-line, you’re nonetheless attempting to determine the best way to get every thing accomplished, and folks can attempt to name issues out from there.

Kirk: Do you assume the sport will work properly for these taking part in in solo mode?

Christian: Definitely. I positively consider it’s an excellent sport to play by your self. It’s the characters you find yourself seeing alongside the best way. Solving totally different puzzles. Playing the music and simply vibing out to it. There’s additionally a sport lab the place folks can sit and simply hearken to music and do these forms of issues. So, there’s lots for them to simply do by themselves.

Kirk: Most of the rhythm video games you play, when you miss one thing you’re getting penalized for it. Here, you need to cease what you’re doing and clear up a few of the puzzles. Are you getting penalized for that within the meantime? You must do it quick?

Christian: You positively gotta transfer quick. You can’t simply let the rhythm preserve occurring and on and let the factor cease you as a result of then you definately’re not going to have the ability to progress. You do must preserve ensuring you’re multitasking and your pace is gonna be up there. So, for some gamers, positively begin off gradual after which replay it and attempt to play it even quicker than that.

Kirk: When I used to be taking part in it, I used to be unlucky sufficient to get awarded “Pro.” Moving from three buttons to 4 fully modifications the dynamic of the sport, however you may bounce again at any time?

Christian: Yeah, you may swap that. You can swap from Pro to Regular simply in case it’s perhaps like, “Hey, you already know what? I didn’t know what I used to be bargaining for.” [Laughs.]

Kirk: Is 4 buttons essentially the most you’re going to take care of at a time, or does it get much more sophisticated than that?

Christian: At the second, it’s 4. Hopefully with suggestions, if folks need to go even greater and better we will positively take into account that.

Kirk: Talk just a little bit concerning the design of this world. It’s very…surrealistic, for essentially the most half. Instruments evolve and push you round. What was going by means of my head—and it’s a nasty comparability, however I’ll make it anyway—was that it’s an odd combination of Yellow Submarine and an episode of Tiny Toons smashed collectively. Teen Titans Go, not Tiny Toons!

Christian: I truly favored the Tiny Tunes factor! I like animation. I like Tiny Tunes. I believe that’s a extremely cool statement. Depending the place your perspective is, you’ll positively see it as one thing else you may examine to. It’s so…surreal, yeah, I assume could be greatest. You’re inside this fortress that has piano keys working down it. You have a hand grabbing out. All these bizarre, little totally different characters about it. It’s a type of video games the place you do must expertise it. Explaining it doesn’t do it justice.

Kirk: At the start of the sport, there was a personality we stored assembly. She was telling us issues, however I didn’t get to see how she will get concerned. Is that one thing that will get labored into the story? Are we going to get a giant story or is it like simply bouncing between ranges?

Christian: You’ll positively get to see extra of that character!

Kirk: OK, some other characters alongside the best way? How deep does the roster get?

Christian: There are plenty of characters; an enormous, colourful solid you get to work together with. You have folks like Egger who’s the protection supervisor. And you’ll have characters who battle in opposition to you as you go alongside. You’ll see a complete solid of characters, so I’m actually hoping folks get to get pleasure from that.

Kirk: How lengthy is the story mode?

Christian: So, the precise timing…perhaps not off the highest of my head, however there’s about 30-ish ranges. That offers you period of time to play by means of the sport.

Kirk: After you full a stage, do you get to return to attempt to beat your rating, or is it simply progressing straight on by means of the story?

Christian: You can positively return and play by means of prior ranges to attempt to get a better rank. If you need to compete in opposition to your self, you may attempt to do this, or return and attempt to stage up your stars.

Kirk: How about multiplayer mode? Is it fast video games, fast battles, or is all of it story development?

Christian: Story development, after which there’s on-line…form of a battle mode the place you may…play in opposition to every on the similar time.

Kirk: How concerning the music, too? All the music is unique.

Christian: Yeah, unique music. And the nice half about that’s there are some songs that followers are gonna discover from our assortment. I don’t need to spoil an excessive amount of on that, however I’m actually excited they’ll get to see stuff like that. [Konami] works with plenty of nice folks that compose various things. It’s actually thrilling to see music that I didn’t hear earlier than within the sport. Everything simply syncs up, and I’m actually excited to see that entire soundtrack go reside.

Kirk: The songs are fairly prolonged, too. Three minutes? Four minutes?

Christian: Just about, yeah…roughly wherever from nearer to 2 minutes to 3 minutes once in a while relying upon what the tune is. That’s a key a part of it. I like music, and it’s actually nice to simply form of vibe out as you play by means of this bizarre little fortress.

Kirk: We talked whereas taking part in the sport, and also you clearly have a favourite [playable] character. How a few favourite stage? Is there something additional on the place you’re like, “This simply completely clicks?”

Christian: I want I might say the extent out loud! [Laughs]

Kirk: But there’s one!

Christian: There’s a extremely enjoyable one, yeah, yeah, yeah! There’s an element within the trailer the place you will have these characters and, like, a chili pepper form of going, “What! What!” I can’t actually discuss an excessive amount of about it, however it’s considered one of my favourite ranges.

Kirk: Is it the music that does it? Is it the gameplay?

Christian: It’s music, gameplay. it’s only a humorous –

Kirk: So, the entire thing simply comes collectively.

Christian: It simply works completely. And that’s why, weirdly sufficient, my favourite character is my favourite character.

Kirk: Alright. Let’s discuss concerning the problem of getting a sport like this on Nintendo. People consider sure franchises, sure IPs, and that’s what will get all the consideration. How laborious is it to get a sport like this in entrance of individuals when they could not have any expertise with it?

Christian: You know, with titles like Super Crazy Rhythm Castle, it is a title the place folks get to see simply how totally different it truly is, and hopefully they get pleasure from it.

Kirk: To assist them alongside, what’s the extra acceptable superlative for the sport: tremendous or loopy?

Christian: You know, I positively gotta say loopy. I believe loopy is unquestionably part of it. The “tremendous” enhances it so completely. It is loopy, it’s tremendous loopy. You can’t simply say “loopy.”

Kirk: Crazy just isn’t sufficient.

Christian: Yeah, yeah, yeah; loopy just isn’t sufficient! People are going to must expertise it and simply get pleasure from it from there.


We at Pure Nintendo want to thank Konami for inviting us to check out Super Crazy Rhythm Castle. Thanks to Christian, as properly, for sharing his enthusiasm for this extremely distinctive entry within the Switch’s catalog. Keep your eye on the Nintendo eShop this Tuesday, and you should definitely look ahead to our full evaluation this week.

Spoiler alert: We prefer it!

You may also like

Leave a Comment