Home » Hitman Devs Had To Convince Bond Owners Its Game Wasn’t An FPS

Hitman Devs Had To Convince Bond Owners Its Game Wasn’t An FPS

by Jerry
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An image shows the cover art of Goldeneye on the N64.

An image shows the cover art of Goldeneye on the N64.

Image: Nintendo / Eon Productions / Rare

We’ve identified for a while now that IO Interactive, the studio behind the unbelievable Hitman video games, is engaged on a brand new James Bond sport. And whereas that staff looks like an ideal match and a brand new Bond sport appears lengthy overdue, based on IOI, the staff needed to guarantee the oldsters who personal the spy franchise that it wasn’t going to make one other FPS with a purpose to persuade them at hand over the rights.

GoldenEye 007 on the Nintendo 64 is likely one of the most well-known and beloved video video games in historical past. It popularized FPS video games on consoles, offered over eight million copies, and led to dozens of comparable James Bond FPS video games. I’d argue the video games helped develop the franchise’s viewers. With all that stated, you’d assume Eon Productions—the oldsters who personal the Bond franchise—could be excited a couple of new sport based mostly on its standard spy. But based on the devs behind it, that wasn’t the case—and you may blame GoldenEye for that.

In the latest version of Edge journal, as reported by GamesRadar, IO Interactive co-owners Hakan Abrak and Christian Elverdam talked in regards to the still-in-development 007 sport, detailing their imaginative and prescient for the challenge. But the 2 additionally defined that it took lots of convincing to get Eon Productions to log off on the challenge, because the Bond homeowners didn’t need one more “action-oriented” FPS.

“Our impression was clearly that [at the time] they weren’t in search of a sport,” stated IO Interactive CEO and co-owner Hakan Abrak. “And I feel it’s honest that they won’t have been super-happy with among the later video games.”

The co-owners of IO Interactive pitched Eon Productions on a James Bond sport that was much less GoldenEye and extra about being a globe-trotting, stealth-oriented spy. Elverdam defined that its pitch to Eon centered on how its 007 challenge could be about getting out and in of a location with out inflicting a lot collateral harm or participating in violence except wanted. In different phrases, IO Interactive’s challenge received’t be Bond working down countless corridors carrying 20 weapons and taking pictures everybody he encounters, which is how I might describe the overwhelming majority of 007 video games made within the final 20 years. Instead, it seems like it’s going to play much more just like the Hitman video games, the place violence is commonly a final resort and stealthy gameplay is king.

Elverdam instructed Edge that this method “helped [IO Interactive] persuade Eon that there’s a sophistication in how we deal with the agent fantasy.” This appears to have been sufficient to get the inexperienced mild and let IO make its Bond challenge. And truthfully, after enjoying far too many Bond shooters, I can’t await a extra stealth-oriented spy sport. I’ve stated earlier than that IOI is one of the best developer to make a contemporary 007 sport and I can’t wait to see what the studio is engaged on when it lastly reveals extra about Project 007.

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