Home » Hearthstone, Magic & Mario – The Many And Various Influences Behind ‘Wild Country’

Hearthstone, Magic & Mario – The Many And Various Influences Behind ‘Wild Country’

by Ethan Marley
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Wild Country Nintendo Switch
Image: Lost Native

Revealed at Gamescom again in August and coming to Switch (and Steam) in 2024, Wild Country is described as “a cozy-competitive card sport with city-building parts” by its developer, Lost Native.

The sport entails establishing buildings for the critters of Big Sky County whereas amassing playing cards and fascinating pals and/or household in a aggressive sport of technique. The deck/city-building parts recall to mind classics like Slay the Spire and SimCity, and the emphasis on competitors seems so as to add some humour and spice to the cosy aesthetic, one thing we have seen loads of over the previous few years.

With a bunch of apparent influences, Wild Country appears like a veritable fountain of meets-meets within the style and presentation departments; add in a third-person marketing campaign and there is an terrible lot happening right here. The sport lately obtained a PC demo as a part of Steam’s Next Fest occasion, and we caught up with CEO and co-founder of Lost Native Becky Matthew lately through e-mail to seek out out somewhat extra about this intriguing combine…


Nintendo Life: Wild Country appears fairly bold in its genre-blend, mixing city-building with deckbuilding and cosy cardplay. Can you discuss somewhat bit about its genesis – did it have all these parts from the start or did some evolve over time?

Becky Matthew, Lost Native CEO and co-founder: Inspired by video games like Machi Koro and Sim City, Wild Country’s card-based city-building mechanics started as one thing I designed again in University. I needed to create a city-building sport that I might play rapidly and on the go.

we modelled the net play menu after the unique

Banjo-Kazooie

For those that haven’t had an opportunity to play but, within the card sport portion of Wild Country, you handle a metropolis and construct it up with playing cards. It’s somewhat like taking part in Hearthstone, however as a substitute of putting minions, you place buildings! Cards are performed equally to spells in most main card video games (like Hearthstone and the Pokémon TCG) and create buildings that seem on the sport board. These buildings ‘click on’ collectively to kind quaint miniature cities, therefore its preliminary codename – CityClick on.

The sport has undergone quite a few transformations since its conception, from important modifications, like including a third-person marketing campaign, to minor modifications, like including a brand new character or beauty. Despite these modifications, Wild Country’s core mechanics have remained intact.

The tactile really feel of constructing a metropolis piece by piece was (and nonetheless is!) so satisfying. Game really feel is important in video games like this; it’s the whole lot. There’s a real design knack in making the core loop — the repeated actions throughout the sport — really feel as gratifying and enjoyable as doable. A sequence of tactile toys to play with which can be straightforward to grasp and satisfying each time.

How lengthy has the sport been in improvement? How huge is the workforce at Lost Native?

Wild Country began throughout the pandemic as a interest undertaking. Kate [Morris, Lost Native co-founder] and I labored on the sport for a few 12 months (on and off) within the evenings after work once we normally commute. We remained a workforce of two till we secured sufficient funding to assemble a workforce.

In late 2022, we partnered with Private Division as a part of the Private Division Development Fund to assist Wild Country attain its full potential! Since then, Lost Native has grown to a workforce of eight full-time, with a handful of standard contributors.

Dorfromantik meets Slay the Spire” was one shorthand PR descriptor for what Wild Country is aiming for. Were there every other influences that the workforce drew upon or needed to place their very own spin on?

Oh, completely – this may very well be a complete article in itself!

For the general ethos of Wild Country, we’ve primarily studied Mario + Rabbids Kingdom Battle and Sparks of Hope, taking notes on how they took inspiration from a conventionally hardcore franchise, XCOM, and expertly redesigned it to enchantment to a brand new viewers that will in any other case have but to attempt the video games. It’s a disgrace what number of unbelievable sport mechanics and options are sure to historically hardcore video games and genres, a lot of which we take as a right as conventions.

Game really feel is important in video games like this; it’s the whole lot

Beyond the Mario + Rabbids sequence, Wild Country may be very closely impressed by fashionable card video games (Magic the Gathering, Legends of Runeterra, Hearthstone), board video games (Machi Koro, Settlers of Catan, Everdell), and simulation video games (SimCity, Civilization, Rollercoaster Tycoon) for the cardboard interactions, constructing interactions, and random occasions throughout the core gameplay.

The marketing campaign mode was fully powered by our nostalgia for journey video games we performed as children, most notably Spyro, Zelda, and Croc. Childhood nostalgia is a big side we dip into for inspiration. Our innovation on card packs was closely impressed by Pokémon foil packs we collected as children, and we modelled the net play menu after the unique Banjo-Kazooie.

Outside of video games, Parks and Recreation and Zootopia [known as Zootropolis in the UK] have been pivotal to the tone and aesthetic route of the sport. The world Disney created with the Zootopia IP inspired us to show Wild Country from a card sport to a whole universe.

The sport had a demo obtainable on the Steam Next Fest. What was the suggestions like from that, and can it issue into any tweaks or changes earlier than launch?

The suggestions from Next Fest has been primarily constructive! We had been lucky sufficient to obtain plenty of constructive suggestions on Steam, our neighborhood Discord server, and thru video content material on YouTube and Twitch [see below].

Next Fest was the primary time gamers had been capable of get their arms on Wild Country from the consolation of their very own houses. In addition to the suggestions, we gained a stable increase for our wishlist numbers and media protection from a broad vary of creators, which we had a blast watching collectively.

It was a extremely validating expertise and a good way to see what components of the sport resonated most with our viewers. It has helped us determine ache factors and double down on probably the most thrilling components of the sport. Being a small workforce, we’ve a excessive degree of reactivity and may shift priorities to deal with what’s essential.

What challenges have you ever confronted on Switch implementing menus and techniques that may make a small handheld display screen very busy with icons and textual content? Will the sport have contact help or every other Switch-specific options?

Effectively speaking data for small handheld screens is tough at the perfect of occasions. Finding the stability between displaying sufficient data to remain true to the city-building and card sport style whereas preserving the sport approachable for a brand new viewers has been a big problem, that is for positive.

We hope this sparks a brand new area for on-line play that’s much less about ruthless competitors and extra about sharing a soothing expertise

With Wild Country, we regarded to take a web page out of Nintendo’s guide. Nintendo video games have a tendency to show sport mechanics via discovery and instinct reasonably than a bunch of upfront data; it’s intelligent, extremely tough, and sometimes goes unnoticed. Working with this methodology actually does make you understand how spectacular first and second-party Nintendo studios are.

Finding the Goldilocks stability for the way a lot we show has taught us some tips and suggestions we are going to undoubtedly take into future video games. We nest as a lot data in easy-to-find menus as doable to make sure you’re solely ever uncovered to the important data.

Occasionally, we sprinkle in alternatives to uncover optionally available depth for these on the lookout for it. By doing this, we hope that we’re offering one thing acquainted for veteran gamers of the style whereas educating new expertise to newcomers.

It appears that healthful, cottagecore video games have risen to rival roguelites and Metroidvanias in recognition over the past couple of years. How do you go about standing out within the cosy crowd?

Wild Country presents one thing new to the comfy crowd with a contemporary strategy to taking part in collectively. With Wild Country, we’re seeking to strategy on-line play (and card video games) from a contemporary unique approach.

We name Wild Country a CCCG – a Cozy Competitive Card Game. We hope this sparks a brand new area for on-line play that’s much less about ruthless competitors and extra about sharing a soothing expertise with family and friends the place every participant can progress alongside their very own particular person journeys.

It’s like a household board sport night time. You could also be pissed off, but it surely’s not private. It’s extra about spending time with each other and having a very good time.

Finally, what has the Lost Native workforce been taking part in and having fun with lately, on Switch or elsewhere?

It’s been a blended bag recently!

The video games we’ve been speaking about probably the most are Super Mario Bros. Wonder, Dave The Diver, Alan Wake 2, and Baldur’s Gate 3. I’m fairly positive among the workforce spend extra time in Baldur’s Gate than out of it, however when you’ve performed it, you’ll most likely perceive why. Maybe when it comes out of Switch, we will tempt them exterior once more, haha.

A bunch of us are additionally presently glued to Disney’s newest card sport, Lorcana. It’s unbelievable to see somebody as huge as Disney determine an analogous alternative and enter the taking part in discipline with one thing attention-grabbing. It’s nice to see and makes us enthusiastic for the long run.


Many because of Becky. Wild Country is scheduled to launch subsequent 12 months on Switch. Check out the reveal trailer beneath, and tell us within the feedback when you just like the sound of this CCCG.

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