Home » Half-Real: Video Games between Real Rules and Fictional Worlds (Mit Press)

Half-Real: Video Games between Real Rules and Fictional Worlds (Mit Press)

by Alita Grey
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Half-Real: Video Games between Real Rules and Fictional Worlds (Mit Press)

What is Half-Real?

Half-Real: Video Games between Real Rules and Fictional Worlds is a book written by Jesper Juul, a well-known game theorist and designer. The book was published by Mit Press and it explores the relationship between video games and their players. Juul introduces the concept of “half-real,” which refers to the duality of video games as both rule-based systems and fictional worlds.

The Duality of Video Games

In Half-Real, Juul argues that video games exist in a unique space between rules and fiction. On one hand, video games are governed by a set of rules and mechanics that define how players interact with the game. These rules create a sense of structure and challenge, giving players a framework within which to navigate the game world.

On the other hand, video games also offer players the opportunity to immerse themselves in a fictional world. Through narrative, visuals, and audio, video games create compelling and immersive worlds that draw players in and allow them to suspend disbelief. Juul suggests that this duality of real rules and fictional worlds is what makes video games such a unique and engaging form of entertainment.

The Importance of Half-Real

Half-Real is an important contribution to the study and understanding of video games. By exploring the duality of video games as both rule-based systems and fictional worlds, Juul offers insight into the unique nature of video game design and play. The book also delves into the implications of this duality for game designers, players, and scholars.

Juul’s examination of the relationship between rules and fiction in video games sheds light on how players engage with games and how game designers create compelling experiences. The book also offers a framework for understanding the appeal of video games and the ways in which they have evolved as a form of entertainment and art.

Key Concepts in Half-Real

Some of the key concepts explored in Half-Real include the nature of game rules, the concept of fiction in games, the role of interactivity, and the relationship between the player and the game. Juul also discusses the implications of the duality of real rules and fictional worlds for the study and interpretation of video games.

Throughout the book, Juul draws on examples from a wide range of video games to illustrate his arguments and provide concrete examples of the concepts he discusses. This makes the book accessible to both scholars and fans of video games, as it offers a deep dive into the theory behind game design and play while also providing practical examples that readers can relate to.

In conclusion, Half-Real: Video Games between Real Rules and Fictional Worlds is a must-read for anyone interested in video games, game design, and the study of interactive media. Jesper Juul’s exploration of the duality of video games as both rule-based systems and fictional worlds provides valuable insights into the nature of video games and the ways in which they engage and entertain players. Overall, the book is a valuable contribution to the field of game studies and offers a thought-provoking perspective on the unique appeal of video games.

Product Description:

PublisherThe MIT Press (August 19, 2011)
LanguageEnglish
Paperback244 pages
ISBN-100262516519
ISBN-13978-0262516518
Item Weight15.2 ounces
Dimensions7 x 0.6 x 9 inches

Product Rating: 4.5

Price: $18.99
(as of Nov 26, 2023 18:17:18 UTC – Details)

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