Home » Forget 30FPS, Starfield’s map is the sport’s largest downside

Forget 30FPS, Starfield’s map is the sport’s largest downside

by Genzo
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What is your favorite in-game map? There are loads of good ones on the market – I’ve a specific smooth spot for Destiny and its ‘navigator’. The UI is easy, clear, readable. Navigating from place to put is clear, and the way in which the design components transfer in parallax as you hover your cursor over your subsequent vacation spot is oddly satisfying on a deep, primal degree. For Destiny, getting the ‘navigator’ proper was a necessary a part of the sport’s success, and the glue that helped bind plenty of its rival components collectively.

I want Bethesda had taken some tidy, clear notes from how Destiny does interstellar journey. Because – except you’re fast-travelling to your subsequent mission – getting anyplace in Starfield is an enormous ache within the arse. Earlier at the moment, I used to be looking for the system that the Mantis’ hidden outpost is on (I wanted extra display pictures for our Mantis quest information). I had the title, Denebola, and the particular planet, Denebola I-B.

The 30fps cap attracted plenty of ire pre-release, nevertheless it’s by far the least of the sport’s points. Watch on YouTube

But as a result of I’d already cleared the search, there was no fast means of discovering it. Opening up the star map from the primary menu – or manually booting it from my ship’s navigation desk – I used to be solely met with the weirdly-tiered map that goes [local planet], [local system], [galaxy]. When you’re zoomed out to that final degree, there’s merely a 2.5D map of the celebrities, with about one in 10 of them labelled with a reputation.


It’s fairly, simply not very helpful.

Hunting for Denebola inside this was, frankly, the worst expertise I’ve had within the sport to this point. Worse than not realising my first character save wasn’t deleted, simply shunted to a special menu throughout the Load/Save display (which, in itself, is a peculiar selection). Worse than the sport simply failing to load some dialogue, so I used to be caught watching Sarah Morgan stare at me judgmentally for eight minutes earlier than I gave up and restarted my sport. Worse than the 30FPS that drops down a bit when all of the lasers begin blasting in Mantis hideout.

I get that rendering a whole-ass galaxy stuffed with explorable places is tough. I get that giving gamers the selection to zoom in from a planet’s floor all the way in which out to the form of a complete nebula is a difficult design downside. But Mass Effect handled it properly. Eve does it high-quality. Even No Man’s Sky has some frictionless solutions to the issue that don’t contain manually hovering over about 40 rattling spots to attempt to discover the system you need to go to.


Even movring across the map on the X and Y axis is a ache.

Planetside, it’s not significantly better – there’ s no minimap, so to talk. Just a featureless general view of the biome or planet you’re on, pockmarked with icons that denote randomly-generated dungeons or factors of curiosity. Even in comparison with Bethesda’s earlier work, it’s a step again. Opening up your scanner and following waypoints projected on the bottom a la-Dead Space just isn’t adequate (particularly if you’re so usually met with “can not discover a clear path” if you attempt to do that).

Bethesda has tried to make getting round simpler for us by permitting us to fast-travel from just about anyplace. Aim your scanner at a quest location, and – so long as you’ve been close by earlier than – off you zoom. From your missions menu, or the star map, most icons might be teleported to. If you don’t thoughts sitting by way of some loading screens, even on the Series X. But not having the ability to orientate your self if you’re attempting to get your bearings, after which being so overwhelmed by the awkward UI if you do find yourself in a brand new system that it’s onerous to parse the place you’ve simply truly travelled to… all of it appears to this point faraway from the sense of place that Skyrim or Fallout 3 had.


Not very impressed, is it?

Maybe, one other 30 hours in, I’ll be extra au fait with all this and it gained’t appear so irritating. But proper now, merely looking for my means again to one of many sport’s main settlements (if I’ve not received an icon anchoring me there) is driving me up the metaphysical wall. I lengthy for a easy, player-friendly little bit of UI: the fantasy of being an astronomer and navigator is all properly and good, however I’m right here for escapism greater than the rest. I don’t need to must have a level simply to have the ability to perceive my bloody map.


There’s loads that you must find out about Starfield, and whether or not it is Best Starfield Background, Best Starfield Traits, How to lockpick in Starfield, or Best Starfield Skills, we have you lined.

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