Home » Cities Skylines 2 Dev Delays Expansion Pass DLC to Repair the PC Model, Apologises

Cities Skylines 2 Dev Delays Expansion Pass DLC to Repair the PC Model, Apologises

by Ethan Marley
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Embattled city-builder Cities Skylines 2 has suffered one other setback, this time to the deliberate launch of DLC.

Developer Colossal Order at the moment confirmed a delay to the Expansion Pass post-launch content material so it could give attention to much-needed efficiency enhancements and the already delayed Mod Editor.

The first Asset Pack launch, initially due out through the fourth quarter of 2023, is now due out through the first quarter of 2024. The Content Creator Packs, initially deliberate for Q1 2024, at the moment are due Q2 2024. The three DLC radio stations are additionally delayed. Expansion Bridges and Ports stays on-track for Q2 2024, nonetheless.

In a weblog put up, Colossal Order CEO Mariina Hallikainen apologised for the delays, insisting “as soon as the PC model is the place we wish it to be, we might be specializing in the console launch and DLC content material”. The console model of Cities Skylines 2 is due out sooner or later through the first half of 2024.

“We are dedicated to bringing the marketed DLC content material to you, nevertheless it is not going to be touchdown within the initially promoted schedule,” Hallikainen continued. “The first Asset Pack, Beach Properties, has been labored on by our artists’ and our outsourcing associate, however we’ll solely implement them after the asset repair and efficiency work are accomplished to our satisfaction. I apologize for the delay, however we should not rush new content material out earlier than the bottom is prepared for it. This additionally stands for the Content Creator Packs and Radio stations.”

Last week, Colossal Order confirmed a big delay to official mod assist, and introduced the slowdown of patch releases. The metropolis builder, which launched on Steam to a ‘blended’ consumer evaluation score final month, doesn’t presently have official mod assist or the anticipated in-game editor. Without an asset import characteristic, mod makers are unable to import their very own property into the sport. The unique Cities Skylines loved sturdy assist from the modding group.

Cities Skylines 2 has endured a tumultuous launch. In the month previous launch, Colossal Order and writer Paradox introduced the Xbox Series X and S and PlayStation 5 variations of the sport had been delayed to spring 2024 as a way to enable the builders extra time to match “high quality and efficiency throughout all platforms.”

The minimal and really useful PC specs had been additionally raised considerably to account for the sport’s “next-generation” options and to permit for “a greater participant expertise”. In a subsequent joint assertion Colossal Order and Paradox admitted they’d “not achieved the benchmark” focused for launch efficiency on PC, however caught to the deliberate launch date anyway.

Despite the warning, Cities: Skylines 2 surpassed 100,000 concurrent gamers on Steam on launch day because it soared to the highest of the storefront’s best-sellers chart. However, an awesome many of those gamers had been left annoyed by the sport’s foreshadowed poor efficiency, together with various bugs, which Colossal Order has labored to repair within the weeks since.

Earlier this month, Hallikainen questioned the response from some throughout the Cities Skylines group after the developer patched out an in-game radio advert it had deemed offensive.


Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can attain Wesley at [email protected] or confidentially at [email protected].

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