Ubisoft Large lead gameplay designer Fredrik Thylander, beforehand of DICE the place he labored on Battlefield and Mirror’s Edge, has spoken out about achievements and trophies, arguing that they “have been dangerous for gaming.”
Thylander, now engaged on The Division franchise at Ubisoft Large, shared what he admits to be an “unpopular opinion” on Twitter. Whereas at DICE previous to becoming a member of Large, he was collectively answerable for creating the achievement listing for widespread free-running recreation Mirror’s Edge.
Have achievements been “dangerous for gaming?”
“Unpopular opinion: achievements/trophies have been dangerous for gaming,” Thylander states. “It narrows video games down, it disrupts and diverts consideration, and it eats sources that might have made the sport higher.” Curiously, the Mirror’s Edge achievements might really be cited as an excellent instance of an inventory that actively helps and improves a recreation, including vital longevity to what’s in any other case a reasonably brief and easy solo journey by way of extra challenges and aims.
What do you make of Thylander’s take? Tell us!