Lifeless Island 2 will embody weapon sturdiness, very like its 2011 precursor. Whereas this may elicit some groans from gamers who don’t just like the function, recreation developer Dambuster Studios sees it as an “instrument” to information gamers whereas not being “tremendous harsh about it.”
In a dialogue with Recreation Informer, director David Stenton defined that they use weapon sturdiness to encourage attempting one thing new and getting gamers again on the workbench. He defined that the sport isn’t attempting to be a survivor simulator or a survival horror, that are often a bit strict with its sturdiness.
Stenton defined by giving the choices, would you relatively eat the price of upgrading your favourite weapon from stage 5 to stage 10 if wanted or would you relatively apply components to it or purchase a totally new pre-modded weapon as an alternative? From what it appears like, weapons gained’t be too troublesome to seek out and even rising hooked up to them is probably not too laborious, both, and it looks as if Dambuster is a bit beneficiant in terms of its weapon wheel.
“We’re not attempting to be a survivor simulator or a survivor horror recreation. It’s there as an instrument in order that we are able to encourage gamers to return to a workbench […] It’s about giving the participant choices and inspiring them to return to a workbench and take a look at one thing new.”